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Keeping these up-to-date is just super tedious and they don't really fulfill any purpose these days.
146 lines
4.8 KiB
C++
146 lines
4.8 KiB
C++
// Copyright The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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/*
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This plugin scans the following address locations:
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Address Type Description
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===================================
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0x013E8CF4 float X-Coordinate
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0x013E8CF8 float Y-Coordinate
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0x013E8CFC float Z-Coordinate
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// The XYZ coordinates repeat at 0x013F79C8, 0x013F79CC, 0x013F79D0
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// and seem to always hold the same values. It is not the camera vs
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// character, as with third person they still hold the same values.
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0x013F9E20 float Horizontal view in degree
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0x013F9E1C float Vertical view in degree
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0x013E8DFC byte Team; 0: not in-game (in menu etc), 1: allies, 2: axis, 3: spectator
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0x009FFD30 char[40] last connected to host IP
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0x010B4908 char[32] map shortname only
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As reference, as help for future manual mem scanning:
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0x010B48C8 char[32] map fullpath (relative to gamedir)
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0x03A54C9C char[16] last download host IP (wwwdownload)
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There seem to be a ton of memory addresses valid for the team value.
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For position coordinates:
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X-Value is increasing when heading east
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decreasing when heading west
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Y-Value is increasing when heading north
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decreasing when heading south
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Z-Value is increasing when going up
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decreasing when going down
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1 unit = 1 meter (not confirmed)
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For the view angle values:
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Vertical view 0 when centered
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-90 when looking up
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+90 when looking down
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Increasing when looking down.
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Horizontal is 90 when facing north
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0 when facing east
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-90 when facing south
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+/-180 when facing west
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Increasing when turning left.
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*/
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#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
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#include "mumble_legacy_plugin.h"
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#include "mumble_positional_audio_main.h"
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
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float *camera_top, std::string &context, std::wstring &) {
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float viewHor, viewVer;
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char team;
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for (int i = 0; i < 3; i++)
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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bool ok;
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ok = peekProc(0x013E8DFC, &team, 1);
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if (!ok)
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return false;
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// We dont use pos-audio in menus
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if (team == 0 || team == 3)
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return true;
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ok = peekProc(0x013E8CF4, avatar_pos, 12) && // X, Y, Z
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peekProc(0x013F9E20, &viewHor, 4) && // Hor-Angle
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peekProc(0x013F9E1C, &viewVer, 4); // Ver-Angle
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if (!ok)
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return false;
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avatar_top[2] = -1; // Head movement is in front vector
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// Calculate view unit vector
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viewVer *= static_cast< float >(M_PI / 180.0f);
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viewHor *= static_cast< float >(M_PI / 180.0f);
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avatar_front[0] = cos(viewVer) * cos(viewHor);
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avatar_front[1] = -sin(viewVer);
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avatar_front[2] = cos(viewVer) * sin(viewHor);
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for (int i = 0; i < 3; i++) {
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camera_pos[i] = avatar_pos[i];
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camera_front[i] = avatar_front[i];
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camera_top[i] = avatar_top[i];
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}
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// Context - concatenated server-ip, mapname and team value
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char hostip[32];
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char mapname[40];
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ok = peekProc(0x009FFD30, hostip, sizeof(hostip)) && peekProc(0x010B4908, mapname, sizeof(hostip));
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hostip[sizeof(hostip) - 1] = '\0';
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mapname[sizeof(mapname) - 1] = '\0';
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// Context in JSON format, {} with fields ipport (server hostname), map, and team (: int)
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context = "{\"ipport\":\"" + std::string(hostip) + "\",\"map\":\"" + mapname + "\",\"team\":" + (char) (team + 0x30)
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+ "}";
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return true;
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}
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static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
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if (!initialize(pids, L"ET.exe"))
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return false;
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::string context;
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std::wstring identity;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(L"Supports Wolfenstien: Enemy Territory v2.60b. No context or identity support yet.");
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}
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static std::wstring description(L"Wolfenstein: Enemy Territory v2.60b");
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static std::wstring shortname(L"Wolfenstein: Enemy Territory");
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static int trylock1() {
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return trylock(std::multimap< std::wstring, unsigned long long int >());
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}
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static MumblePlugin wolfetplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
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generic_unlock, longdesc, fetch };
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static MumblePlugin2 wolfetplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return &wolfetplug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return &wolfetplug2;
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}
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