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Keeping these up-to-date is just super tedious and they don't really fulfill any purpose these days.
120 lines
3.5 KiB
C++
120 lines
3.5 KiB
C++
// Copyright The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
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#include "mumble_legacy_plugin.h"
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#include "mumble_positional_audio_main.h"
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using namespace std;
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procptr_t pos0ptr, pos1ptr, pos2ptr, faceptr, topptr;
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
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float *camera_top, std::string &, std::wstring &) {
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// char ccontext[128];
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float face_corrector[3];
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float top_corrector[3];
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for (int i = 0; i < 3; i++)
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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bool ok;
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/*
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Z-Value is increasing when heading north
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decreasing when heading south
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X-Value is increasing when heading east
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decreasing when heading west
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Y-Value is increasing when going up
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decreasing when going down
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*/
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ok = peekProc(pos2ptr, avatar_pos, 4) && // X
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peekProc(pos1ptr, avatar_pos + 1, 4) && // Y
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peekProc(pos0ptr, avatar_pos + 2, 4) && // Z
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peekProc(faceptr, &face_corrector, 12) && peekProc(topptr, &top_corrector, 12);
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// peekProc((BYTE *) 0x0122E0B8, ccontext, 128);
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if (!ok)
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return false;
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// Convert to left-handed coordinate system
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avatar_front[0] = face_corrector[2];
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avatar_front[1] = face_corrector[1];
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avatar_front[2] = face_corrector[0];
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avatar_top[0] = top_corrector[2];
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avatar_top[1] = top_corrector[1];
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avatar_top[2] = top_corrector[0];
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// ccontext[127] = 0;
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// context = std::string(ccontext);
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// if (context.find(':')==string::npos)
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// context.append(":UT3PORT");
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for (int i = 0; i < 3; i++) {
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camera_pos[i] = avatar_pos[i];
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camera_front[i] = avatar_front[i];
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camera_top[i] = avatar_top[i];
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}
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return true;
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}
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static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
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pos0ptr = pos1ptr = pos2ptr = faceptr = topptr = 0;
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if (!initialize(pids, L"UT2004.exe", L"Engine.dll"))
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return false;
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procptr_t ptraddress = pModule + 0x4A44FC;
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procptr_t ptr2 = peekProcPtr(ptraddress);
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procptr_t ptr3 = peekProcPtr(ptr2 + 0xCC);
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procptr_t baseptr = ptr3 + 0x1C8;
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pos0ptr = baseptr;
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pos1ptr = baseptr + 0x4;
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pos2ptr = baseptr + 0x8;
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faceptr = baseptr + 0x18;
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topptr = baseptr + 0x24;
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::string context;
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std::wstring identity;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(L"Supports Unreal Tournament 2004 (v3369). No context or identity support yet.");
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}
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static std::wstring description(L"Unreal Tournament 2004 (v3369)");
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static std::wstring shortname(L"Unreal Tournament 2004");
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static int trylock1() {
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return trylock(std::multimap< std::wstring, unsigned long long int >());
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}
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static MumblePlugin ut2004plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
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generic_unlock, longdesc, fetch };
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static MumblePlugin2 ut2004plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return &ut2004plug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return &ut2004plug2;
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}
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