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Keeping these up-to-date is just super tedious and they don't really fulfill any purpose these days.
173 lines
5.6 KiB
C++
173 lines
5.6 KiB
C++
// Copyright The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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/* Copyright (C) 2011, Mike <mike@flomp.net>
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Copyright (C) 2005-2012, Thorvald Natvig <thorvald@natvig.com>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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- Neither the name of the Mumble Developers nor the names of its
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contributors may be used to endorse or promote products derived from this
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software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
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#include "mumble_legacy_plugin.h"
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#include "mumble_positional_audio_main.h"
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static unsigned int playerid;
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static procptr_t base_address;
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static procptr_t cvecptr;
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static procptr_t displayptr;
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static int setuppointers() {
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procptr_t playerptr, charptr;
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// Player stuff
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if (!peekProc(base_address + 0xF1CC68, playerid))
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return false;
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if (!peekProc(base_address + 0x11A7008 + (playerid * 4), &playerptr, 4) || !playerptr)
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return false;
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if (!peekProc(playerptr + 0x58C, &charptr, 4) || !charptr)
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return false;
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if (!peekProc(charptr + 0x20, &cvecptr, 4) || !cvecptr)
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return false;
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return true;
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}
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
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float *camera_top, std::string &, std::wstring &) {
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unsigned int playerid_check;
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if (!peekProc(base_address + 0xF1CC68, playerid_check))
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return false;
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if (playerid_check != playerid) {
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if (!setuppointers())
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return false;
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}
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for (int i = 0; i < 3; i++)
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = 0.0f;
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bool ok;
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float pos_corrector[3];
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float front_corrector[3];
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float top_corrector[3];
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float campos_corrector[3];
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float camfront_corrector[3];
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float camtop_corrector[3];
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// Peekproc and assign game addresses to our containers, so we can retrieve positional data
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ok = peekProc(cvecptr + 0x30, &pos_corrector, 12) && peekProc(cvecptr + 0x20, &top_corrector, 12)
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&& peekProc(cvecptr + 0x10, &front_corrector, 12) && peekProc(displayptr + 0x30, &campos_corrector, 12)
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&& peekProc(displayptr + 0x10, &camtop_corrector, 12) && peekProc(displayptr + 0x20, &camfront_corrector, 12);
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if (!ok)
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return false;
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// Convert to left-handed coordinate system
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avatar_pos[0] = pos_corrector[0];
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avatar_pos[1] = pos_corrector[2];
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avatar_pos[2] = pos_corrector[1];
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avatar_front[0] = front_corrector[0];
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avatar_front[1] = front_corrector[2];
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avatar_front[2] = front_corrector[1];
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avatar_top[0] = top_corrector[0];
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avatar_top[1] = top_corrector[2];
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avatar_top[2] = top_corrector[1];
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camera_pos[0] = campos_corrector[0];
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camera_pos[1] = campos_corrector[2];
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camera_pos[2] = campos_corrector[1];
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camera_front[0] = -camfront_corrector[0];
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camera_front[1] = -camfront_corrector[2];
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camera_front[2] = -camfront_corrector[1];
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camera_top[0] = camtop_corrector[0];
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camera_top[1] = camtop_corrector[2];
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camera_top[2] = camtop_corrector[1];
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return true;
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}
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static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
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if (!initialize(pids, L"GTAIV.exe"))
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return false;
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// Check if we can get meaningful data from it
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float apos[3], afront[3], atop[3];
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float cpos[3], cfront[3], ctop[3];
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std::wstring sidentity;
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std::string scontext;
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procptr_t viewportptr;
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base_address = pModule - 0x400000;
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if (!peekProc(base_address + 0x10F47F0, &viewportptr, 4) || !viewportptr)
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return false;
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displayptr = viewportptr + 0x50;
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if (setuppointers() && fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(L"Supports Grand Theft Auto IV (v1.0.7.0). No identity support.");
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}
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static std::wstring description(L"Grand Theft Auto IV v1.0.7.0");
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static std::wstring shortname(L"GTA IV");
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static int trylock1() {
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return trylock(std::multimap< std::wstring, unsigned long long int >());
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}
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static MumblePlugin gtaivplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
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generic_unlock, longdesc, fetch };
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static MumblePlugin2 gtaivplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return >aivplug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return >aivplug2;
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}
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