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Keeping these up-to-date is just super tedious and they don't really fulfill any purpose these days.
162 lines
4.4 KiB
C++
162 lines
4.4 KiB
C++
// Copyright The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
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#include "mumble_legacy_plugin.h"
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#include "mumble_positional_audio_main.h"
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using namespace std;
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procptr_t posptr, rotptr, stateptr, hostptr;
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static bool calcout(float *pos, float *rot, float *opos, float *front, float *top) {
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float h = rot[0];
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float v = rot[1];
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if ((v < -360.0f) || (v > 360.0f) || (h < -360.0f) || (h > 360.0f))
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return false;
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h *= static_cast< float >(M_PI / 180.0f);
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v *= static_cast< float >(M_PI / 180.0f);
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// Seems Dystopia is in inches. INCHES?!?
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opos[0] = pos[0] / 39.37f;
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opos[1] = pos[2] / 39.37f;
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opos[2] = pos[1] / 39.37f;
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front[0] = cos(v) * cos(h);
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front[1] = -sin(h);
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front[2] = sin(v) * cos(h);
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h -= static_cast< float >(M_PI / 2.0f);
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top[0] = cos(v) * cos(h);
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top[1] = -sin(h);
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top[2] = sin(v) * cos(h);
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return true;
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}
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
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float *camera_top, string &context, wstring &) {
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for (int i = 0; i < 3; i++)
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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float ipos[3], rot[3];
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bool ok;
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char state;
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char chHostStr[40];
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string sHost;
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wostringstream new_identity;
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ostringstream new_context;
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ok = peekProc(posptr, ipos, 12) && peekProc(rotptr, rot, 12) && peekProc(stateptr, &state, 1)
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&& peekProc(hostptr, chHostStr, 40);
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if (!ok)
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return false;
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chHostStr[39] = 0;
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sHost.assign(chHostStr);
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if (sHost.find(':') == string::npos)
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sHost.append(":27015");
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new_context << "<context>"
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<< "<game>dys</game>"
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<< "<hostport>" << sHost << "</hostport>"
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<< "</context>";
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context = new_context.str();
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/* TODO
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new_identity << "<identity>"
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<< "<name>" << "SAS" << "</name>"
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<< "</identity>";
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identity = new_identity.str(); */
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// Check to see if you are spawned
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if (state == 0 || state == 2)
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return true; // Deactivate plugin
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ok = calcout(ipos, rot, avatar_pos, avatar_front, avatar_top);
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if (ok) {
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for (int i = 0; i < 3; ++i) {
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camera_pos[i] = avatar_pos[i];
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camera_front[i] = avatar_front[i];
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camera_top[i] = avatar_top[i];
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}
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return true;
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}
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return false;
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}
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static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
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posptr = rotptr = 0;
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if (!initialize(pids, L"hl2.exe", L"client.dll"))
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return false;
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procptr_t mod_engine = getModuleAddr(L"engine.dll");
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if (!mod_engine)
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return false;
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// Check if we really have Dystopia running
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/*
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position tuple: client.dll+0x423990 (x,y,z, float)
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orientation tuple: client.dll+0x423924 (v,h float)
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ID string: client.dll+0x3c948e = "DysObjective@@" (14 characters, text)
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spawn state: client.dll+0x3c6270 (0 when at main menu, 2 when not spawned, 6 when spawned, byte)
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host string: engine.dll+0x3909c4 (ip:port zero-terminated string)
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*/
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// Remember addresses for later
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posptr = pModule + 0x4A3330;
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rotptr = pModule + 0x454E04;
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stateptr = pModule + 0x4518A0;
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hostptr = mod_engine + 0x3C2A84;
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// Gamecheck
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char sMagic[14];
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if (!peekProc(pModule + 0x463726, sMagic, 14) || strncmp("DysObjective@@", sMagic, 14) != 0)
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return false;
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// Check if we can get meaningful data from it
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float apos[3], afront[3], atop[3];
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float cpos[3], cfront[3], ctop[3];
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wstring sidentity;
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string scontext;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(L"Supports Dystopia build 4104. No identity support yet.");
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}
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static std::wstring description(L"Dystopia (Build 4104)");
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static std::wstring shortname(L"Dystopia");
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static int trylock1() {
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return trylock(std::multimap< std::wstring, unsigned long long int >());
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}
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static MumblePlugin dysplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
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generic_unlock, longdesc, fetch };
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static MumblePlugin2 dysplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return &dysplug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return &dysplug2;
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}
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