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Keeping these up-to-date is just super tedious and they don't really fulfill any purpose these days.
111 lines
3 KiB
C++
111 lines
3 KiB
C++
// Copyright The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
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#include "mumble_legacy_plugin.h"
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#include "mumble_positional_audio_main.h"
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bool is_steam = false;
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
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float *camera_top, std::string &, std::wstring &) {
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for (int i = 0; i < 3; i++)
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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// char ccontext[128];
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// char state;
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bool ok;
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/*
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ok = peekProc((BYTE *) 0x0, &state, 1); // Magical state value
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if (! ok)
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return false;
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*/
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// Find out whether this is the steam version
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char sMagic[6];
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if (!peekProc(0x015715b4, sMagic, 6)) {
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generic_unlock();
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return false;
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}
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is_steam = (strncmp("Score:", sMagic, 6) == 0);
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if (is_steam) {
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ok = peekProc(0x01571E90, avatar_pos, 12) && peekProc(0x01571E80, avatar_front, 12)
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&& peekProc(0x01571E70, avatar_top, 12);
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} else {
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ok = peekProc(0x01579600, avatar_pos, 12) && peekProc(0x015795F0, avatar_front, 12)
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&& peekProc(0x015795E0, avatar_top, 12);
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}
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if (!ok)
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return false;
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// Disable when not in game
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if (avatar_pos[1] == 9999)
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return true;
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/*
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Get context string; in this plugin this will be an
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ip:port (char 256 bytes) string
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ccontext[127] = 0;
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context = std::string(ccontext);
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*/
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/*
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if (state == 0)
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return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
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*/
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for (int i = 0; i < 3; i++) {
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camera_pos[i] = avatar_pos[i];
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camera_front[i] = avatar_front[i];
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camera_top[i] = avatar_top[i];
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}
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return ok;
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}
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static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
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if (!initialize(pids, L"BFBC2Game.exe"))
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return false;
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::string context;
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std::wstring identity;
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if (!fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
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generic_unlock();
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return false;
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}
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return true;
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}
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static const std::wstring longdesc() {
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return std::wstring(L"Supports Battlefield Bad Company 2 build 795745. No identity or context support.");
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}
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static std::wstring description(L"Battlefield Bad Company 2 build 795745");
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static std::wstring shortname(L"Battlefield Bad Company 2");
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static int trylock1() {
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return trylock(std::multimap< std::wstring, unsigned long long int >());
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}
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static MumblePlugin bfbc2plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
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generic_unlock, longdesc, fetch };
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static MumblePlugin2 bfbc2plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return &bfbc2plug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return &bfbc2plug2;
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}
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