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Keeping these up-to-date is just super tedious and they don't really fulfill any purpose these days.
114 lines
3.9 KiB
C++
114 lines
3.9 KiB
C++
// Copyright The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#ifndef PROCESSBASE_H_
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#define PROCESSBASE_H_
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#ifdef OS_WINDOWS
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# include "HostWindows.h"
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using Host = HostWindows;
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#else
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# include "HostLinux.h"
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using Host = HostLinux;
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#endif
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#include <map>
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#include <vector>
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/// Abstract class.
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/// Only defines stuff that can be used with both Linux and Windows processes.
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class ProcessBase : public Host {
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protected:
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bool m_ok;
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std::string m_name;
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uint8_t m_pointerSize;
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public:
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using Host::peek;
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inline bool isOk() const { return m_ok; }
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template< typename T > inline bool peek(const procptr_t address, T &dst) const {
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return peek(address, &dst, sizeof(T));
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}
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template< typename T > T inline peek(const procptr_t address) const {
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T ret;
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if (!peek(address, &ret, sizeof(T))) {
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ret = {};
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}
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return ret;
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}
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procptr_t peekPtr(const procptr_t address) const;
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/// Resolves x64's RIP (Relative Instruction Pointer).
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procptr_t peekRIP(const procptr_t address) const { return address + peek< uint32_t >(address) + 4; }
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/// Reads the specified amount of data at the specified address and returns it as std::string.
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/// An empty std::string is returned in case of error.
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///
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/// If \p length is 0, the function reads one byte at a time and stops when either '\0' is found or 3 seconds have
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/// passed. The successfully read data is returned, also in case of error.
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std::string peekString(const procptr_t address, const size_t length = 0) const;
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template< typename T > std::vector< T > peekVector(const procptr_t address, const size_t elements) const {
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try {
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std::vector< T > var(elements);
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peek(address, &var[0], sizeof(T) * elements);
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return var;
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} catch (std::bad_alloc &) {
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return std::vector< T >();
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}
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}
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/// This function is very useful when there is an array of structures and we only need to store a part of each.
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/// The Source Engine plugin needs it because there is a structure that happens to be larger in the Linux version of
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/// Left 4 Dead 2. Since the extra members are unknown, we simply discard the extra bytes when reading the array of
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/// structures.
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template< typename T >
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std::vector< T > peekVector(const procptr_t address, const size_t elements, const size_t realStructSize) const {
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if (realStructSize == sizeof(T)) {
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// If the structure's size is correct, there is no need for this special function.
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return peekVector< T >(address, elements);
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} else if (realStructSize < sizeof(T)) {
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return std::vector< T >();
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}
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// Read the full structures into a vector.
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const auto fullStructs = peekVector< uint8_t >(address, realStructSize * elements);
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// Allocate vector for the known structures.
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std::vector< T > ret(elements);
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// Copy elements from the vector containing the full structures, discarding extra bytes.
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auto seek = &fullStructs[0];
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for (size_t i = 0; i < elements; ++i, seek += realStructSize) {
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memcpy(&ret[i], seek, sizeof(T));
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}
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return ret;
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}
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virtual procptr_t exportedSymbol(const std::string &symbol, const procptr_t module) const = 0;
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procptr_t virtualFunction(const procptr_t classObject, const size_t index) const;
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/// Iterates through all readable memory regions, until findPattern() succeeds.
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/// Returns 0 if the pattern is not found.
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procptr_t findPattern(const std::vector< uint8_t > &pattern, const Module &module);
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/// Reads memory in chunks until either the pattern is found, the end is reached or peek() fails.
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/// Refer to searchInBuffer() for the pattern format.
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/// Returns 0 if the pattern is not found.
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procptr_t findPattern(const std::vector< uint8_t > &pattern, procptr_t address, const size_t size);
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ProcessBase(const procid_t id, const std::string &name);
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virtual ~ProcessBase();
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};
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#endif // PROCESSBASE_H_
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