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Keeping these up-to-date is just super tedious and they don't really fulfill any purpose these days.
153 lines
4 KiB
C++
153 lines
4 KiB
C++
// Copyright The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#ifndef MUMBLE_LIB_H_
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#define MUMBLE_LIB_H_
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#define _UNICODE
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#ifdef _WIN32_WINNT
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# undef _WIN32_WINNT
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#endif
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#define _WIN32_WINNT 0x0501
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#include <windows.h>
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#include "HardHook.h"
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#include "ods.h"
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#include "overlay.h"
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#include <boost/optional.hpp>
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#include <cmath>
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#include <ctype.h>
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#include <map>
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#include <stdarg.h>
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#include <stdio.h>
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#include <string>
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#include <vector>
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#define lround(x) static_cast< long int >((x) + (((x) >= 0.0) ? 0.5 : -0.5))
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#define ARRAY_SIZE_BYTES(x) sizeof(x)
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#define ARRAY_NUM_ELEMENTS(x) (sizeof(x) / sizeof((x)[0]))
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using namespace std;
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void __cdecl ods(const char *format, ...);
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const int MODULEFILEPATH_BUFLEN = 2048;
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const int PROCNAMEFILEPATH_BUFLEN = 1024;
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const int PROCNAMEFILEPATH_EXTENDED_EXTLEN = 64;
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const int PROCNAMEFILEPATH_EXTENDED_BUFFER_BUFLEN = PROCNAMEFILEPATH_BUFLEN + PROCNAMEFILEPATH_EXTENDED_EXTLEN;
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struct Direct3D9Data {
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/// Filepath of the module the offsets are for.
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wchar_t wcFileName[MODULEFILEPATH_BUFLEN];
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size_t offsetCreate;
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size_t offsetCreateEx;
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};
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struct DXGIData {
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/// Filepath of the module the offsets are for.
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wchar_t wcFileName[MODULEFILEPATH_BUFLEN];
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size_t offsetPresent;
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size_t offsetResize;
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};
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struct D3D10Data {
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/// Filepath of the module the offsets are for.
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wchar_t wcFileName[MODULEFILEPATH_BUFLEN];
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size_t offsetAddRef;
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size_t offsetRelease;
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};
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struct D3D11Data {
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/// Filepath of the module the offsets are for.
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wchar_t wcFileName[MODULEFILEPATH_BUFLEN];
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size_t offsetAddRef;
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size_t offsetRelease;
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};
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struct SharedData {
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bool bHooked;
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};
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class Mutex {
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protected:
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static CRITICAL_SECTION cs;
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public:
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static void init();
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Mutex();
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~Mutex();
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};
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class Pipe {
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private:
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HANDLE hSocket;
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HANDLE hMemory;
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void release();
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protected:
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unsigned int uiWidth, uiHeight;
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unsigned int uiLeft, uiTop, uiRight, uiBottom;
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unsigned char *a_ucTexture;
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DWORD dwAlreadyRead;
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OverlayMsg omMsg;
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void checkMessage(unsigned int w, unsigned int h);
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bool sendMessage(const OverlayMsg &m);
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virtual void blit(unsigned int x, unsigned int y, unsigned int w, unsigned int h) = 0;
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virtual void setRect() = 0;
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virtual void newTexture(unsigned int w, unsigned int h) = 0;
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Pipe();
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virtual ~Pipe();
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public:
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void disconnect();
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};
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// From lib.cpp
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extern void checkHooks(bool preonly = false);
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// From dxgi.cpp
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extern void checkDXGIHook(bool preonly = false);
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// From d3d10.cpp
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extern void checkDXGI10Hook(bool preonly = false);
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// From d3d11.cpp
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extern void checkDXGI11Hook(bool preonly = false);
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// From d3d9.cpp
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extern void checkD3D9Hook(bool preonly = false);
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// From opengl.cpp
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extern void checkOpenGLHook();
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// From d3d9.cpp
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extern Direct3D9Data *d3dd;
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// From dxgi.cpp
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extern DXGIData *dxgi;
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// From d3d10.cpp
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extern D3D10Data *d3d10;
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// From d3d11.cpp
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extern D3D11Data *d3d11;
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// From lib.cpp
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extern BOOL bIsWin8;
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// From lib.cpp
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/// Checks if the module of the function pointer fnptr equals the module filepath
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/// of refmodulepath.
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///
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/// @param fnptr
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/// @param refmodulepath the module path to compare against
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/// @param logPrefix Used for debug logging.
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/// @param fnName name of the method fnptr points to. used for debug logging
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/// @return true if the module filepath of the function pointer matches the reference one
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extern bool IsFnInModule(voidFunc fnptr, wchar_t *refmodulepath, const std::string &logPrefix,
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const std::string &fnName);
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// From lib.cpp
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/// Checks fnptr is in a loaded module with module path refmodulepath.
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///
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/// @return Offset as int or < 0 on failure.
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extern boost::optional< size_t > GetFnOffsetInModule(voidFunc fnptr, wchar_t *refmodulepath,
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unsigned int refmodulepathLen, const std::string &logPrefix,
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const std::string &fnName);
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#endif
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