mirror of
https://github.com/mumble-voip/mumble.git
synced 2025-03-14 12:43:05 +00:00

Keeping these up-to-date is just super tedious and they don't really fulfill any purpose these days.
789 lines
23 KiB
C++
789 lines
23 KiB
C++
// Copyright The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#include "lib.h"
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#include "overlay.hex"
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#include <d3d10.h>
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#include <time.h>
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D3D10Data *d3d10 = nullptr;
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static bool bHooked = false;
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static HardHook hhAddRef;
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static HardHook hhRelease;
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typedef HRESULT(__stdcall *CreateDXGIFactoryType)(REFIID, void **);
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typedef HRESULT(__stdcall *D3D10CreateDeviceAndSwapChainType)(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT, UINT,
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DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **,
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ID3D10Device **);
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typedef HRESULT(__stdcall *D3D10CreateStateBlockType)(ID3D10Device *, D3D10_STATE_BLOCK_MASK *, ID3D10StateBlock **);
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typedef HRESULT(__stdcall *D3D10StateBlockMaskEnableAllType)(D3D10_STATE_BLOCK_MASK *);
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typedef HRESULT(__stdcall *D3D10CreateEffectFromMemoryType)(void *, SIZE_T, UINT, ID3D10Device *, ID3D10EffectPool *,
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ID3D10Effect **);
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typedef ULONG(__stdcall *AddRefType)(ID3D10Device *);
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typedef ULONG(__stdcall *ReleaseType)(ID3D10Device *);
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#define HMODREF(mod, func) func##Type p##func = (func##Type) GetProcAddress(mod, #func)
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struct SimpleVec3 {
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FLOAT x;
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FLOAT y;
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FLOAT z;
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SimpleVec3(FLOAT _x, FLOAT _y, FLOAT _z) : x(_x), y(_y), z(_z) {}
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};
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struct SimpleVec2 {
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FLOAT x;
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FLOAT y;
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SimpleVec2(FLOAT _x, FLOAT _y) : x(_x), y(_y) {}
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};
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struct SimpleVertex {
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SimpleVec3 Pos;
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SimpleVec2 Tex;
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};
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class D10State : protected Pipe {
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public:
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ULONG lHighMark;
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LONG initRefCount;
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LONG refCount;
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LONG myRefCount;
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D3D10_VIEWPORT vp;
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ID3D10Device *pDevice;
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IDXGISwapChain *pSwapChain;
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ID3D10StateBlock *pOrigStateBlock;
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ID3D10StateBlock *pMyStateBlock;
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ID3D10RenderTargetView *pRTV;
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ID3D10Effect *pEffect;
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ID3D10EffectTechnique *pTechnique;
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ID3D10EffectShaderResourceVariable *pDiffuseTexture;
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ID3D10InputLayout *pVertexLayout;
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ID3D10Buffer *pVertexBuffer;
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ID3D10Buffer *pIndexBuffer;
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ID3D10BlendState *pBlendState;
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ID3D10Texture2D *pTexture;
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ID3D10ShaderResourceView *pSRView;
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clock_t timeT;
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unsigned int frameCount;
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D10State(IDXGISwapChain *, ID3D10Device *);
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virtual ~D10State();
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bool init();
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void draw();
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virtual void blit(unsigned int x, unsigned int y, unsigned int w, unsigned int h);
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virtual void setRect();
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virtual void newTexture(unsigned int w, unsigned int h);
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};
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typedef map< IDXGISwapChain *, D10State * > SwapchainMap;
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SwapchainMap chains;
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typedef map< ID3D10Device *, D10State * > DeviceMap;
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DeviceMap devices;
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D10State::D10State(IDXGISwapChain *pSwapChain, ID3D10Device *pDevice) {
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this->pSwapChain = pSwapChain;
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this->pDevice = pDevice;
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lHighMark = initRefCount = refCount = myRefCount = 0;
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ZeroMemory(&vp, sizeof(vp));
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pOrigStateBlock = nullptr;
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pMyStateBlock = nullptr;
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pRTV = nullptr;
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pEffect = nullptr;
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pTechnique = nullptr;
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pDiffuseTexture = nullptr;
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pVertexLayout = nullptr;
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pVertexBuffer = nullptr;
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pIndexBuffer = nullptr;
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pBlendState = nullptr;
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pTexture = nullptr;
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pSRView = nullptr;
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timeT = clock();
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frameCount = 0;
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pDevice->AddRef();
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initRefCount = pDevice->Release();
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}
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void D10State::blit(unsigned int x, unsigned int y, unsigned int w, unsigned int h) {
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HRESULT hr;
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ods("D3D10: Blit %d %d %d %d", x, y, w, h);
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if (!pTexture || !pSRView || uiLeft == uiRight)
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return;
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D3D10_MAPPED_TEXTURE2D mappedTex;
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hr = pTexture->Map(D3D10CalcSubresource(0, 0, 1), D3D10_MAP_WRITE_DISCARD, 0, &mappedTex);
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if (FAILED(hr)) {
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ods("D3D10: Failed map");
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}
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UCHAR *pTexels = (UCHAR *) mappedTex.pData;
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for (unsigned int r = 0; r < uiHeight; ++r) {
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unsigned char *sptr = a_ucTexture + r * uiWidth * 4;
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unsigned char *dptr = reinterpret_cast< unsigned char * >(pTexels) + r * mappedTex.RowPitch;
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memcpy(dptr, sptr, uiWidth * 4);
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}
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pTexture->Unmap(D3D10CalcSubresource(0, 0, 1));
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}
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void D10State::setRect() {
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HRESULT hr;
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ods("D3D10: SetRect");
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float w = static_cast< float >(uiWidth);
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float h = static_cast< float >(uiHeight);
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float left = static_cast< float >(uiLeft) - 0.5f;
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float top = static_cast< float >(uiTop) - 0.5f;
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float right = static_cast< float >(uiRight) + 0.5f;
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float bottom = static_cast< float >(uiBottom) + 0.5f;
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float texl = (left) / w;
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float text = (top) / h;
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float texr = (right + 1.0f) / w;
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float texb = (bottom + 1.0f) / h;
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left = 2.0f * (left / vp.Width) - 1.0f;
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right = 2.0f * (right / vp.Width) - 1.0f;
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top = -2.0f * (top / vp.Height) + 1.0f;
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bottom = -2.0f * (bottom / vp.Height) + 1.0f;
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ods("D3D10: Vertex (%f %f) (%f %f)", left, top, right, bottom);
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// Create vertex buffer
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SimpleVertex vertices[] = {
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{ SimpleVec3(left, top, 0.5f), SimpleVec2(texl, text) },
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{ SimpleVec3(right, top, 0.5f), SimpleVec2(texr, text) },
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{ SimpleVec3(right, bottom, 0.5f), SimpleVec2(texr, texb) },
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{ SimpleVec3(left, bottom, 0.5f), SimpleVec2(texl, texb) },
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};
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void *pData = nullptr;
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hr = pVertexBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, &pData);
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memcpy(pData, vertices, sizeof(vertices));
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ods("D3D10: Map %lx %d", hr, sizeof(vertices));
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pVertexBuffer->Unmap();
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}
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void D10State::newTexture(unsigned int w, unsigned int h) {
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HRESULT hr;
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ods("D3D10: newTexture %d %d", w, h);
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if (pTexture) {
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pTexture->Release();
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pTexture = nullptr;
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}
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if (pSRView) {
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pSRView->Release();
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pSRView = nullptr;
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}
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D3D10_TEXTURE2D_DESC desc;
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ZeroMemory(&desc, sizeof(desc));
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desc.Width = w;
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desc.Height = h;
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desc.MipLevels = desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D10_USAGE_DYNAMIC;
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desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
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hr = pDevice->CreateTexture2D(&desc, nullptr, &pTexture);
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if (FAILED(hr)) {
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pTexture = nullptr;
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ods("D3D10: Failed to create texture.");
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return;
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}
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D3D10_SHADER_RESOURCE_VIEW_DESC srvDesc;
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ZeroMemory(&srvDesc, sizeof(srvDesc));
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srvDesc.Format = desc.Format;
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srvDesc.ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D;
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srvDesc.Texture2D.MostDetailedMip = 0;
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srvDesc.Texture2D.MipLevels = desc.MipLevels;
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hr = pDevice->CreateShaderResourceView(pTexture, &srvDesc, &pSRView);
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if (FAILED(hr)) {
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pSRView = nullptr;
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pTexture->Release();
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pTexture = nullptr;
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ods("D3D10: Failed to create resource view.");
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return;
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}
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}
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bool D10State::init() {
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static HMODREF(GetModuleHandleW(L"D3D10.DLL"), D3D10CreateEffectFromMemory);
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static HMODREF(GetModuleHandleW(L"D3D10.DLL"), D3D10CreateStateBlock);
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static HMODREF(GetModuleHandleW(L"D3D10.DLL"), D3D10StateBlockMaskEnableAll);
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if (!pD3D10CreateEffectFromMemory || !pD3D10CreateStateBlock || !pD3D10StateBlockMaskEnableAll) {
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ods("D3D10: Could not get handles for all required D3D10 state initialization functions");
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return false;
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}
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HRESULT hr;
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D3D10_STATE_BLOCK_MASK StateBlockMask;
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ZeroMemory(&StateBlockMask, sizeof(StateBlockMask));
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hr = pD3D10StateBlockMaskEnableAll(&StateBlockMask);
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if (FAILED(hr)) {
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ods("D3D10: D3D10StateBlockMaskEnableAll failed");
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return false;
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}
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hr = pD3D10CreateStateBlock(pDevice, &StateBlockMask, &pOrigStateBlock);
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if (FAILED(hr)) {
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ods("D3D10: D3D10CreateStateBlock for pOrigStateBlock failed");
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return false;
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}
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hr = pD3D10CreateStateBlock(pDevice, &StateBlockMask, &pMyStateBlock);
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if (FAILED(hr)) {
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ods("D3D10: D3D10CreateStateBlock for pMyStateBlock failed");
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return false;
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}
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hr = pOrigStateBlock->Capture();
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if (FAILED(hr)) {
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ods("D3D10: Failed to store original state block during init");
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return false;
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}
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ID3D10Texture2D *pBackBuffer = nullptr;
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hr = pSwapChain->GetBuffer(0, __uuidof(*pBackBuffer), (LPVOID *) &pBackBuffer);
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if (FAILED(hr)) {
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ods("D3D10: pSwapChain->GetBuffer failure!");
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return false;
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}
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pDevice->ClearState();
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D3D10_TEXTURE2D_DESC backBufferSurfaceDesc;
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pBackBuffer->GetDesc(&backBufferSurfaceDesc);
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ZeroMemory(&vp, sizeof(vp));
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vp.Width = backBufferSurfaceDesc.Width;
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vp.Height = backBufferSurfaceDesc.Height;
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vp.MinDepth = 0;
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vp.MaxDepth = 1;
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vp.TopLeftX = 0;
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vp.TopLeftY = 0;
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pDevice->RSSetViewports(1, &vp);
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hr = pDevice->CreateRenderTargetView(pBackBuffer, nullptr, &pRTV);
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if (FAILED(hr)) {
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ods("D3D10: pDevice->CreateRenderTargetView failed!");
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return false;
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}
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pDevice->OMSetRenderTargets(1, &pRTV, nullptr);
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// Settings for an "over" operation.
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// https://en.wikipedia.org/w/index.php?title=Alpha_compositing&oldid=580659153#Description
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D3D10_BLEND_DESC blend;
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ZeroMemory(&blend, sizeof(blend));
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blend.BlendEnable[0] = TRUE;
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blend.SrcBlend = D3D10_BLEND_ONE;
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blend.DestBlend = D3D10_BLEND_INV_SRC_ALPHA;
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blend.BlendOp = D3D10_BLEND_OP_ADD;
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blend.SrcBlendAlpha = D3D10_BLEND_ONE;
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blend.DestBlendAlpha = D3D10_BLEND_INV_SRC_ALPHA;
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blend.BlendOpAlpha = D3D10_BLEND_OP_ADD;
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blend.RenderTargetWriteMask[0] = D3D10_COLOR_WRITE_ENABLE_ALL;
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hr = pDevice->CreateBlendState(&blend, &pBlendState);
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if (FAILED(hr)) {
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ods("D3D10: pDevice->CreateBlendState failed!");
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return false;
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}
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pDevice->OMSetBlendState(pBlendState, nullptr, 0xffffffff);
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hr = pD3D10CreateEffectFromMemory((void *) g_main, sizeof(g_main), 0, pDevice, nullptr, &pEffect);
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if (FAILED(hr)) {
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ods("D3D10: D3D10CreateEffectFromMemory failed!");
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return false;
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}
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pTechnique = pEffect->GetTechniqueByName("Render");
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if (!pTechnique) {
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ods("D3D10: Could not get technique for name 'Render'");
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return false;
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}
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pDiffuseTexture = pEffect->GetVariableByName("txDiffuse")->AsShaderResource();
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if (!pDiffuseTexture) {
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ods("D3D10: Could not get variable by name 'txDiffuse'");
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return false;
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}
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pTexture = nullptr;
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pSRView = nullptr;
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// Define the input layout
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D3D10_INPUT_ELEMENT_DESC layout[] = {
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{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0 },
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};
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UINT numElements = sizeof(layout) / sizeof(layout[0]);
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// Create the input layout
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D3D10_PASS_DESC PassDesc;
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hr = pTechnique->GetPassByIndex(0)->GetDesc(&PassDesc);
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if (FAILED(hr)) {
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ods("D3D10: Couldn't get pass description for technique");
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return false;
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}
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hr = pDevice->CreateInputLayout(layout, numElements, PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize,
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&pVertexLayout);
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if (FAILED(hr)) {
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ods("D3D10: pDevice->CreateInputLayout failure!");
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return false;
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}
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pDevice->IASetInputLayout(pVertexLayout);
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D3D10_BUFFER_DESC bd;
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ZeroMemory(&bd, sizeof(bd));
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bd.Usage = D3D10_USAGE_DYNAMIC;
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bd.ByteWidth = sizeof(SimpleVertex) * 4;
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bd.BindFlags = D3D10_BIND_VERTEX_BUFFER;
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bd.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
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bd.MiscFlags = 0;
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hr = pDevice->CreateBuffer(&bd, nullptr, &pVertexBuffer);
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if (FAILED(hr)) {
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ods("D3D10: pDevice->CreateBuffer failure!");
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return false;
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}
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DWORD indices[] = {
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0, 1, 3, 1, 2, 3,
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};
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bd.Usage = D3D10_USAGE_DEFAULT;
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bd.ByteWidth = sizeof(DWORD) * 6;
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bd.BindFlags = D3D10_BIND_INDEX_BUFFER;
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bd.CPUAccessFlags = 0;
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bd.MiscFlags = 0;
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D3D10_SUBRESOURCE_DATA InitData;
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ZeroMemory(&InitData, sizeof(InitData));
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InitData.pSysMem = indices;
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hr = pDevice->CreateBuffer(&bd, &InitData, &pIndexBuffer);
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if (FAILED(hr)) {
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ods("D3D10: pDevice->CreateBuffer failure!");
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return false;
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}
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// Set index buffer
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pDevice->IASetIndexBuffer(pIndexBuffer, DXGI_FORMAT_R32_UINT, 0);
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// Set primitive topology
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pDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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hr = pMyStateBlock->Capture();
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if (FAILED(hr)) {
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ods("D3D10: Failed to capture newly created state block");
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return false;
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}
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hr = pOrigStateBlock->Apply();
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if (FAILED(hr)) {
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ods("D3D10: Failed to restore original state block during init");
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return false;
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}
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pBackBuffer->Release();
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return true;
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}
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D10State::~D10State() {
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if (pBlendState)
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pBlendState->Release();
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if (pVertexBuffer)
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pVertexBuffer->Release();
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if (pIndexBuffer)
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pIndexBuffer->Release();
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if (pVertexLayout)
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pVertexLayout->Release();
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if (pEffect)
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pEffect->Release();
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if (pRTV)
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pRTV->Release();
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if (pTexture)
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pTexture->Release();
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if (pSRView)
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pSRView->Release();
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if (pMyStateBlock) {
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pMyStateBlock->ReleaseAllDeviceObjects();
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pMyStateBlock->Release();
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}
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if (pOrigStateBlock) {
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pOrigStateBlock->ReleaseAllDeviceObjects();
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pOrigStateBlock->Release();
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}
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}
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void D10State::draw() {
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clock_t t = clock();
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float elapsed = static_cast< float >(t - timeT) / CLOCKS_PER_SEC;
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++frameCount;
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if (elapsed > OVERLAY_FPS_INTERVAL) {
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OverlayMsg om;
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om.omh.uiMagic = OVERLAY_MAGIC_NUMBER;
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om.omh.uiType = OVERLAY_MSGTYPE_FPS;
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om.omh.iLength = sizeof(OverlayMsgFps);
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om.omf.fps = frameCount / elapsed;
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sendMessage(om);
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frameCount = 0;
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timeT = t;
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}
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checkMessage(vp.Width, vp.Height);
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if (a_ucTexture && pSRView && (uiLeft != uiRight)) {
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HRESULT hr;
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pOrigStateBlock->Capture();
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pMyStateBlock->Apply();
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D3D10_TECHNIQUE_DESC techDesc;
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pTechnique->GetDesc(&techDesc);
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// Set vertex buffer
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UINT stride = sizeof(SimpleVertex);
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UINT offset = 0;
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pDevice->IASetVertexBuffers(0, 1, &pVertexBuffer, &stride, &offset);
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hr = pDiffuseTexture->SetResource(pSRView);
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|
if (FAILED(hr))
|
|
ods("D3D10: Failed to set resource");
|
|
|
|
for (UINT p = 0; p < techDesc.Passes; ++p) {
|
|
pTechnique->GetPassByIndex(p)->Apply(0);
|
|
pDevice->DrawIndexed(6, 0, 0);
|
|
}
|
|
pOrigStateBlock->Apply();
|
|
}
|
|
}
|
|
|
|
// D3D10 specific logic for the Present function.
|
|
void presentD3D10(IDXGISwapChain *pSwapChain) {
|
|
ID3D10Device *pDevice = nullptr;
|
|
HRESULT hr = pSwapChain->GetDevice(__uuidof(ID3D10Device), (void **) &pDevice);
|
|
if (SUCCEEDED(hr) && pDevice) {
|
|
SwapchainMap::iterator it = chains.find(pSwapChain);
|
|
D10State *ds = it != chains.end() ? it->second : nullptr;
|
|
|
|
if (ds && ds->pDevice != pDevice) {
|
|
ods("D3D10: SwapChain device changed");
|
|
devices.erase(ds->pDevice);
|
|
delete ds;
|
|
ds = nullptr;
|
|
}
|
|
if (!ds) {
|
|
ods("D3D10: New state");
|
|
ds = new D10State(pSwapChain, pDevice);
|
|
if (!ds->init()) {
|
|
pDevice->Release();
|
|
delete ds;
|
|
return;
|
|
}
|
|
|
|
chains[pSwapChain] = ds;
|
|
devices[pDevice] = ds;
|
|
}
|
|
|
|
ds->draw();
|
|
pDevice->Release();
|
|
} else {
|
|
#ifdef EXTENDED_OVERLAY_DEBUGOUTPUT
|
|
// DXGI is used for multiple D3D versions. Thus, it is possible a device
|
|
// associated with the DXGISwapChain may very well not be a D3D10 one,
|
|
// in which case we can safely ignore it.
|
|
ods("D3D10: Could not draw because ID3D10Device could not be retrieved.");
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void resizeD3D10(IDXGISwapChain *pSwapChain) {
|
|
// Remove the D10State from our "cache" (= Invalidate)
|
|
SwapchainMap::iterator it = chains.find(pSwapChain);
|
|
if (it != chains.end()) {
|
|
D10State *ds = it->second;
|
|
devices.erase(ds->pDevice);
|
|
chains.erase(it);
|
|
delete ds;
|
|
}
|
|
}
|
|
|
|
static ULONG __stdcall myAddRef(ID3D10Device *pDevice) {
|
|
// TODO: Move logic to HardHook.
|
|
// Call base without active hook in case of no trampoline.
|
|
AddRefType oAddRef = (AddRefType) hhAddRef.call;
|
|
hhAddRef.restore();
|
|
ULONG res = oAddRef(pDevice);
|
|
hhAddRef.inject();
|
|
|
|
Mutex m;
|
|
DeviceMap::iterator it = devices.find(pDevice);
|
|
if (it != devices.end()) {
|
|
it->second->lHighMark = res;
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
static ULONG __stdcall myRelease(ID3D10Device *pDevice) {
|
|
// TODO: Move logic to HardHook.
|
|
// Call base without active hook in case of no trampoline.
|
|
ReleaseType oRelease = (ReleaseType) hhRelease.call;
|
|
hhRelease.restore();
|
|
ULONG res = oRelease(pDevice);
|
|
hhRelease.inject();
|
|
|
|
Mutex m;
|
|
DeviceMap::iterator it = devices.find(pDevice);
|
|
if (it != devices.end()) {
|
|
D10State *ds = it->second;
|
|
// If we are receiving a lot of subsequent releases lets eagerly drop
|
|
// our state object. If the device presents something again a state
|
|
// object is created again just fine anyway.
|
|
if (res < ds->lHighMark / 2) {
|
|
ods("D3D10: Deleting resources %u < 0.5 * %u", res, ds->lHighMark);
|
|
devices.erase(it);
|
|
chains.erase(ds->pSwapChain);
|
|
delete ds;
|
|
ods("D3D10: Deleted");
|
|
ds = nullptr;
|
|
}
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
static void HookAddRelease(voidFunc vfAdd, voidFunc vfRelease) {
|
|
ods("D3D10: Injecting device add/remove");
|
|
hhAddRef.setup(vfAdd, reinterpret_cast< voidFunc >(myAddRef));
|
|
hhRelease.setup(vfRelease, reinterpret_cast< voidFunc >(myRelease));
|
|
}
|
|
|
|
static void hookD3D10(HMODULE hD3D10, bool preonly);
|
|
|
|
void checkDXGI10Hook(bool preonly) {
|
|
static bool bCheckHookActive = false;
|
|
if (bCheckHookActive) {
|
|
ods("D3D10: Recursion in checkDXGI10Hook");
|
|
return;
|
|
}
|
|
|
|
if (d3d10->offsetAddRef == 0 || d3d10->offsetRelease == 0) {
|
|
return;
|
|
}
|
|
|
|
bCheckHookActive = true;
|
|
|
|
HMODULE hD3D10 = GetModuleHandleW(L"D3D10CORE.DLL");
|
|
|
|
if (hD3D10) {
|
|
if (!bHooked) {
|
|
hookD3D10(hD3D10, preonly);
|
|
}
|
|
} else {
|
|
#ifdef EXTENDED_OVERLAY_DEBUGOUTPUT
|
|
if (hDXGI) {
|
|
ods("D3D10: No DXGI.DLL found as loaded. No hooking at this point.");
|
|
} else {
|
|
ods("D3D10: No D3D10CORE.DLL found as loaded. No hooking at this point.");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bCheckHookActive = false;
|
|
}
|
|
|
|
/// @param hD3D10 must be a valid module handle
|
|
void hookD3D10(HMODULE hD3D10, bool preonly) {
|
|
// Add a ref to ourselves; we do NOT want to get unloaded directly from this process.
|
|
HMODULE hTempSelf = nullptr;
|
|
GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, reinterpret_cast< LPCTSTR >(&hookD3D10), &hTempSelf);
|
|
|
|
bHooked = true;
|
|
|
|
wchar_t modulename[MODULEFILEPATH_BUFLEN];
|
|
GetModuleFileNameW(hD3D10, modulename, ARRAY_NUM_ELEMENTS(modulename));
|
|
|
|
if (_wcsicmp(d3d10->wcFileName, modulename) == 0) {
|
|
unsigned char *raw = (unsigned char *) hD3D10;
|
|
HookAddRelease((voidFunc)(raw + d3d10->offsetAddRef), (voidFunc)(raw + d3d10->offsetRelease));
|
|
} else if (!preonly) {
|
|
ods("D3D10: Interface changed, can't rawpatch. Current: %ls ; Previously: %ls", modulename, d3d10->wcFileName);
|
|
} else {
|
|
bHooked = false;
|
|
}
|
|
}
|
|
|
|
/// Prepares DXGI and D3D10 data by trying to determining the module filepath
|
|
/// and function offsets in memory.
|
|
/// (This data can later be used for hooking / code injection.
|
|
///
|
|
/// Adjusts the data behind the global variables dxgi and d3d10.
|
|
void PrepareDXGI10(IDXGIAdapter1 *pAdapter, bool initializeDXGIData) {
|
|
if (!dxgi || !d3d10 || !pAdapter)
|
|
return;
|
|
|
|
ods("D3D10: Preparing static data for DXGI and D3D10 Injection");
|
|
|
|
d3d10->wcFileName[0] = 0;
|
|
d3d10->offsetAddRef = 0;
|
|
d3d10->offsetRelease = 0;
|
|
|
|
HMODULE hD3D10 = LoadLibrary("D3D10.DLL");
|
|
|
|
if (hD3D10) {
|
|
HWND hwnd = CreateWindowW(L"STATIC", L"Mumble DXGI Window", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
|
|
640, 480, 0, nullptr, nullptr, 0);
|
|
|
|
D3D10CreateDeviceAndSwapChainType pD3D10CreateDeviceAndSwapChain =
|
|
reinterpret_cast< D3D10CreateDeviceAndSwapChainType >(
|
|
GetProcAddress(hD3D10, "D3D10CreateDeviceAndSwapChain"));
|
|
|
|
DXGI_SWAP_CHAIN_DESC desc;
|
|
ZeroMemory(&desc, sizeof(desc));
|
|
|
|
RECT rcWnd;
|
|
GetClientRect(hwnd, &rcWnd);
|
|
desc.BufferDesc.Width = rcWnd.right - rcWnd.left;
|
|
desc.BufferDesc.Height = rcWnd.bottom - rcWnd.top;
|
|
|
|
ods("D3D10: Got ClientRect W %d H %d", desc.BufferDesc.Width, desc.BufferDesc.Height);
|
|
|
|
desc.BufferDesc.RefreshRate.Numerator = 60;
|
|
desc.BufferDesc.RefreshRate.Denominator = 1;
|
|
desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
|
desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
|
|
desc.BufferDesc.Scaling = DXGI_MODE_SCALING_CENTERED;
|
|
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
|
|
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
|
|
desc.BufferCount = 2;
|
|
|
|
desc.OutputWindow = hwnd;
|
|
|
|
desc.Windowed = true;
|
|
|
|
desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
|
|
|
IDXGISwapChain *pSwapChain = nullptr;
|
|
ID3D10Device *pDevice = nullptr;
|
|
HRESULT hr = pD3D10CreateDeviceAndSwapChain(pAdapter, D3D10_DRIVER_TYPE_HARDWARE, nullptr, 0, D3D10_SDK_VERSION,
|
|
&desc, &pSwapChain, &pDevice);
|
|
if (FAILED(hr))
|
|
ods("D3D10: pD3D10CreateDeviceAndSwapChain failure!");
|
|
|
|
if (pDevice && pSwapChain) {
|
|
// For VC++ the vtable is located at the base addr. of the object and each function entry is a single
|
|
// pointer. Since p.e. the base classes of IDXGISwapChain have a total of 8 functions the 8+Xth entry points
|
|
// to the Xth added function in the derived interface.
|
|
|
|
void ***vtbl = (void ***) pSwapChain;
|
|
|
|
void *pPresent = (*vtbl)[8];
|
|
boost::optional< size_t > offset =
|
|
GetFnOffsetInModule(reinterpret_cast< voidFunc >(pPresent), dxgi->wcFileName,
|
|
ARRAY_NUM_ELEMENTS(dxgi->wcFileName), "D3D10", "Present");
|
|
if (offset) {
|
|
if (initializeDXGIData) {
|
|
dxgi->offsetPresent = *offset;
|
|
ods("D3D10: Successfully found Present offset: %ls: %d", dxgi->wcFileName, dxgi->offsetPresent);
|
|
} else {
|
|
if (dxgi->offsetPresent == *offset) {
|
|
ods("D3D10: Successfully verified Present offset: %ls: %d", dxgi->wcFileName,
|
|
dxgi->offsetPresent);
|
|
} else {
|
|
ods("D3D10: Failed to verify Present offset for %ls. Found %d, but previously found %d.",
|
|
dxgi->wcFileName, offset, dxgi->offsetPresent);
|
|
}
|
|
}
|
|
}
|
|
|
|
void *pResize = (*vtbl)[13];
|
|
offset = GetFnOffsetInModule(reinterpret_cast< voidFunc >(pResize), dxgi->wcFileName,
|
|
ARRAY_NUM_ELEMENTS(dxgi->wcFileName), "D3D10", "ResizeBuffers");
|
|
if (offset) {
|
|
if (initializeDXGIData) {
|
|
dxgi->offsetResize = *offset;
|
|
ods("D3D10: Successfully found ResizeBuffers offset: %ls: %d", dxgi->wcFileName,
|
|
dxgi->offsetResize);
|
|
} else {
|
|
if (dxgi->offsetResize == *offset) {
|
|
ods("D3D10: Successfully verified ResizeBuffers offset: %ls: %d", dxgi->wcFileName,
|
|
dxgi->offsetResize);
|
|
} else {
|
|
ods("D3D10: Failed to verify ResizeBuffers offset for %ls. Found %d, but previously found %d.",
|
|
dxgi->wcFileName, offset, dxgi->offsetResize);
|
|
}
|
|
}
|
|
}
|
|
|
|
vtbl = (void ***) pDevice;
|
|
|
|
void *pAddRef = (*vtbl)[1];
|
|
offset = GetFnOffsetInModule(reinterpret_cast< voidFunc >(pAddRef), d3d10->wcFileName,
|
|
ARRAY_NUM_ELEMENTS(d3d10->wcFileName), "D3D10", "AddRef");
|
|
if (offset) {
|
|
d3d10->offsetAddRef = *offset;
|
|
ods("D3D10: Successfully found AddRef offset: %ls: %d", d3d10->wcFileName, d3d10->offsetAddRef);
|
|
}
|
|
|
|
void *pRelease = (*vtbl)[2];
|
|
offset = GetFnOffsetInModule(reinterpret_cast< voidFunc >(pRelease), d3d10->wcFileName,
|
|
ARRAY_NUM_ELEMENTS(d3d10->wcFileName), "D3D10", "Release");
|
|
if (offset) {
|
|
d3d10->offsetRelease = *offset;
|
|
ods("D3D10: Successfully found Release offset: %ls: %d", d3d10->wcFileName, d3d10->offsetRelease);
|
|
}
|
|
}
|
|
|
|
if (pDevice)
|
|
pDevice->Release();
|
|
if (pSwapChain)
|
|
pSwapChain->Release();
|
|
DestroyWindow(hwnd);
|
|
} else {
|
|
FreeLibrary(hD3D10);
|
|
}
|
|
}
|