libnice/agent/component.c
Emil Ljungdahl 952d8375a2 Include TURN sockets in nice_agent_get_sockets()
nice_agent_get_sockets() is documented as "to retrieve them all".
However, sockets related to TURN connections was not included as
part of the list, but they are most probably just as important to
modify from outside.
2023-12-21 14:46:16 +01:00

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/*
* This file is part of the Nice GLib ICE library.
*
* (C) 2006-2009 Collabora Ltd.
* Contact: Youness Alaoui
* (C) 2006-2009 Nokia Corporation. All rights reserved.
* Contact: Kai Vehmanen
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Nice GLib ICE library.
*
* The Initial Developers of the Original Code are Collabora Ltd and Nokia
* Corporation. All Rights Reserved.
*
* Contributors:
* Dafydd Harries, Collabora Ltd.
* Youness Alaoui, Collabora Ltd.
* Kai Vehmanen, Nokia
*
* Alternatively, the contents of this file may be used under the terms of the
* the GNU Lesser General Public License Version 2.1 (the "LGPL"), in which
* case the provisions of LGPL are applicable instead of those above. If you
* wish to allow use of your version of this file only under the terms of the
* LGPL and not to allow others to use your version of this file under the
* MPL, indicate your decision by deleting the provisions above and replace
* them with the notice and other provisions required by the LGPL. If you do
* not delete the provisions above, a recipient may use your version of this
* file under either the MPL or the LGPL.
*/
/*
* @file component.c
* @brief ICE component functions
*/
/* Simple tracking for the number of alive components. These must be accessed
* atomically. */
static volatile unsigned int n_components_created = 0;
static volatile unsigned int n_components_destroyed = 0;
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <string.h>
#include "debug.h"
#include "component.h"
#include "discovery.h"
#include "agent-priv.h"
G_DEFINE_TYPE (NiceComponent, nice_component, G_TYPE_OBJECT);
typedef enum {
PROP_ID = 1,
PROP_AGENT,
PROP_STREAM,
} NiceComponentProperty;
static void
nice_component_constructed (GObject *obj);
static void
nice_component_get_property (GObject *obj,
guint property_id, GValue *value, GParamSpec *pspec);
static void
nice_component_set_property (GObject *obj,
guint property_id, const GValue *value, GParamSpec *pspec);
static void
nice_component_finalize (GObject *obj);
static void
nice_component_schedule_io_callback (NiceComponent *component);
static void
nice_component_deschedule_io_callback (NiceComponent *component);
static void
nice_component_detach_socket (NiceComponent *component, NiceSocket *nicesock);
static void
nice_component_clear_selected_pair (NiceComponent *component);
void
incoming_check_free (IncomingCheck *icheck)
{
g_free (icheck->username);
g_slice_free (IncomingCheck, icheck);
}
/* Must *not* take the agent lock, since its called from within
* nice_component_set_io_context(), which holds the Components I/O lock. */
static void
socket_source_attach (SocketSource *socket_source, GMainContext *context)
{
GSource *source;
if (socket_source->socket->fileno == NULL)
return;
/* Do not create a GSource for UDP turn socket, because it
* would duplicate the packets already received on the base
* UDP socket.
*/
if (socket_source->socket->type == NICE_SOCKET_TYPE_UDP_TURN)
return;
/* Create a source. */
source = g_socket_create_source (socket_source->socket->fileno,
G_IO_IN, NULL);
g_source_set_callback (source, (GSourceFunc) G_CALLBACK (component_io_cb),
socket_source, NULL);
/* Add the source. */
nice_debug ("Attaching source %p (socket %p, FD %d) to context %p", source,
socket_source->socket, g_socket_get_fd (socket_source->socket->fileno),
context);
g_assert (socket_source->source == NULL);
socket_source->source = source;
g_source_attach (source, context);
}
static void
socket_source_detach (SocketSource *source)
{
nice_debug ("Detaching source %p (socket %p, FD %d) from context %p",
source->source, source->socket,
(source->socket->fileno != NULL) ?
g_socket_get_fd (source->socket->fileno) : 0,
(source->source != NULL) ? g_source_get_context (source->source) : 0);
if (source->source != NULL) {
g_source_destroy (source->source);
g_source_unref (source->source);
}
source->source = NULL;
}
static void
socket_source_free (SocketSource *source)
{
socket_source_detach (source);
nice_socket_free (source->socket);
g_slice_free (SocketSource, source);
}
NiceComponent *
nice_component_new (guint id, NiceAgent *agent, NiceStream *stream)
{
return g_object_new (NICE_TYPE_COMPONENT,
"id", id,
"agent", agent,
"stream", stream,
NULL);
}
void
nice_component_remove_socket (NiceAgent *agent, NiceComponent *cmp,
NiceSocket *nsocket)
{
GSList *i;
NiceStream *stream;
stream = agent_find_stream (agent, cmp->stream_id);
discovery_prune_socket (agent, nsocket);
refresh_prune_socket (agent, nsocket);
if (stream)
conn_check_prune_socket (agent, stream, cmp, nsocket);
for (i = cmp->local_candidates; i;) {
NiceCandidateImpl *candidate = (NiceCandidateImpl *) i->data;
GSList *next = i->next;
if (!nice_socket_is_based_on (candidate->sockptr, nsocket)) {
i = next;
continue;
}
if (candidate == cmp->selected_pair.local)
nice_component_clear_selected_pair (cmp);
refresh_prune_candidate (agent, candidate);
if (candidate->sockptr != nsocket && stream) {
discovery_prune_socket (agent, candidate->sockptr);
conn_check_prune_socket (agent, stream, cmp, candidate->sockptr);
nice_component_detach_socket (cmp, candidate->sockptr);
}
if (stream)
agent_remove_local_candidate (agent, stream, (NiceCandidate *) candidate);
nice_candidate_free ((NiceCandidate *)candidate);
cmp->local_candidates = g_slist_delete_link (cmp->local_candidates, i);
i = next;
}
/* The nsocket to be removed may also come from a
* peer-reflexive remote candidate
*/
for (i = cmp->remote_candidates; i;) {
NiceCandidateImpl *candidate = i->data;
GSList *next = i->next;
if (candidate->sockptr != nsocket) {
i = next;
continue;
}
if (candidate == cmp->selected_pair.remote)
nice_component_clear_selected_pair (cmp);
if (stream)
conn_check_prune_socket (agent, stream, cmp, candidate->sockptr);
nice_candidate_free ((NiceCandidate *) candidate);
cmp->remote_candidates = g_slist_delete_link (cmp->remote_candidates, i);
i = next;
}
nice_component_detach_socket (cmp, nsocket);
}
static gboolean
on_candidate_refreshes_pruned (NiceAgent *agent, NiceCandidateImpl *candidate)
{
NiceComponent *component;
if (agent_find_component (agent, candidate->c.stream_id,
candidate->c.component_id, NULL, &component)) {
nice_component_detach_socket (component, candidate->sockptr);
}
nice_candidate_free ((NiceCandidate *) candidate);
return G_SOURCE_REMOVE;
}
void
nice_component_clean_turn_servers (NiceAgent *agent, NiceComponent *cmp)
{
GSList *i;
GSList *relay_candidates = NULL;
NiceStream *stream;
stream = agent_find_stream (agent, cmp->stream_id);
g_list_free_full (cmp->turn_servers, (GDestroyNotify) turn_server_unref);
cmp->turn_servers = NULL;
for (i = cmp->local_candidates; i;) {
NiceCandidateImpl *candidate = i->data;
GSList *next = i->next;
if (candidate->c.type != NICE_CANDIDATE_TYPE_RELAYED) {
i = next;
continue;
}
/* note: do not remove the remote candidate that is
* currently part of the 'selected pair', see ICE
* 9.1.1.1. "ICE Restarts" (ID-19)
*
* So what we do instead is that we put the selected candidate
* in a special location and keep it "alive" that way. This is
* especially important for TURN, because refresh requests to the
* server need to keep happening.
*/
if (candidate == cmp->selected_pair.local) {
if (cmp->turn_candidate) {
relay_candidates = g_slist_append(relay_candidates, cmp->turn_candidate);
}
/* Bring the priority down to 0, so that it will be replaced
* on the new run.
*/
cmp->selected_pair.priority = 0;
cmp->turn_candidate = candidate;
} else {
agent_remove_local_candidate (agent, stream, (NiceCandidate *) candidate);
relay_candidates = g_slist_append(relay_candidates, candidate);
}
cmp->local_candidates = g_slist_delete_link (cmp->local_candidates, i);
i = next;
}
for (i = relay_candidates; i; i = i->next) {
NiceCandidateImpl * candidate = i->data;
discovery_prune_socket (agent, candidate->sockptr);
if (stream) {
conn_check_prune_socket (agent, stream, cmp, candidate->sockptr);
}
refresh_prune_candidate_async (agent, candidate,
(NiceTimeoutLockedCallback) on_candidate_refreshes_pruned);
}
}
static void
nice_component_clear_selected_pair (NiceComponent *component)
{
if (component->selected_pair.remote_consent.tick_source != NULL) {
g_source_destroy (component->selected_pair.remote_consent.tick_source);
g_source_unref (component->selected_pair.remote_consent.tick_source);
component->selected_pair.remote_consent.tick_source = NULL;
}
memset (&component->selected_pair, 0, sizeof(CandidatePair));
}
/* Must be called with the agent lock held as it touches internal Component
* state. */
void
nice_component_close (NiceAgent *agent, NiceStream *stream, NiceComponent *cmp)
{
IOCallbackData *data;
GOutputVector *vec;
IncomingCheck *c;
/* Start closing the pseudo-TCP socket first. FIXME: There is a very big and
* reliably triggerable race here. pseudo_tcp_socket_close() does not block
* on the socket closing — it only sends the first packet of the FIN
* handshake. nice_component_close() will immediately afterwards close the
* underlying component sockets, aborting the handshake.
*
* On the principle that starting the FIN handshake is better than not
* starting it, even if its later truncated, call pseudo_tcp_socket_close().
* A long-term fix is needed in the form of making nice_component_close() (and
* all its callers) async, so we can properly block on closure. */
if (cmp->tcp) {
pseudo_tcp_socket_close (cmp->tcp, TRUE);
}
if (cmp->restart_candidate)
nice_candidate_free (cmp->restart_candidate),
cmp->restart_candidate = NULL;
if (cmp->turn_candidate)
nice_candidate_free ((NiceCandidate *) cmp->turn_candidate),
cmp->turn_candidate = NULL;
while (cmp->local_candidates) {
agent_remove_local_candidate (agent, stream, cmp->local_candidates->data);
nice_candidate_free (cmp->local_candidates->data);
cmp->local_candidates = g_slist_delete_link (cmp->local_candidates,
cmp->local_candidates);
}
g_slist_free_full (cmp->remote_candidates,
(GDestroyNotify) nice_candidate_free);
cmp->remote_candidates = NULL;
nice_component_free_socket_sources (cmp);
while ((c = g_queue_pop_head (&cmp->incoming_checks)))
incoming_check_free (c);
nice_component_clean_turn_servers (agent, cmp);
if (cmp->tcp_clock) {
g_source_destroy (cmp->tcp_clock);
g_source_unref (cmp->tcp_clock);
cmp->tcp_clock = NULL;
}
if (cmp->tcp_writable_cancellable) {
g_cancellable_cancel (cmp->tcp_writable_cancellable);
g_clear_object (&cmp->tcp_writable_cancellable);
}
while ((data = g_queue_pop_head (&cmp->pending_io_messages)) != NULL)
io_callback_data_free (data);
nice_component_deschedule_io_callback (cmp);
g_cancellable_cancel (cmp->stop_cancellable);
while ((vec = g_queue_pop_head (&cmp->queued_tcp_packets)) != NULL) {
g_free ((gpointer) vec->buffer);
g_slice_free (GOutputVector, vec);
}
g_free (cmp->recv_buffer);
g_free (cmp->rfc4571_buffer);
cmp->recv_buffer = NULL;
cmp->rfc4571_buffer = NULL;
}
void
nice_component_shutdown (NiceComponent *component, gboolean shutdown_read,
gboolean shutdown_write)
{
GSList *i;
g_assert (shutdown_read || shutdown_write);
if (!pseudo_tcp_socket_is_closed (component->tcp)) {
PseudoTcpShutdown how;
if (shutdown_read && shutdown_write)
how = PSEUDO_TCP_SHUTDOWN_RDWR;
else if (shutdown_read)
how = PSEUDO_TCP_SHUTDOWN_RD;
else
how = PSEUDO_TCP_SHUTDOWN_WR;
pseudo_tcp_socket_shutdown (component->tcp, how);
}
for (i = component->socket_sources; i; i = i->next) {
SocketSource *source = i->data;
NiceSocket *sock = source->socket;
if (sock->type == NICE_SOCKET_TYPE_TCP_BSD)
g_socket_shutdown (sock->fileno, shutdown_read, shutdown_write, NULL);
}
}
/*
* Finds a candidate pair that has matching foundation ids.
*
* @return TRUE if pair found, pointer to pair stored at 'pair'
*/
gboolean
nice_component_find_pair (NiceComponent *cmp, NiceAgent *agent, const gchar *lfoundation, const gchar *rfoundation, CandidatePair *pair)
{
GSList *i;
CandidatePair result = { 0, };
for (i = cmp->local_candidates; i; i = i->next) {
NiceCandidateImpl *candidate = i->data;
if (strncmp (candidate->c.foundation, lfoundation, NICE_CANDIDATE_MAX_FOUNDATION) == 0) {
result.local = candidate;
break;
}
}
for (i = cmp->remote_candidates; i; i = i->next) {
NiceCandidateImpl *candidate = i->data;
if (strncmp (candidate->c.foundation, rfoundation, NICE_CANDIDATE_MAX_FOUNDATION) == 0) {
result.remote = candidate;
break;
}
}
if (result.local && result.remote) {
result.priority = agent_candidate_pair_priority (agent,
(NiceCandidate *) result.local, (NiceCandidate *) result.remote);
if (pair)
*pair = result;
return TRUE;
}
return FALSE;
}
/*
* Resets the component state to that of a ICE restarted
* session.
*/
void
nice_component_restart (NiceComponent *cmp, NiceAgent *agent)
{
GSList *i;
IncomingCheck *c;
for (i = cmp->remote_candidates; i; i = i->next) {
NiceCandidate *candidate = i->data;
/* note: do not remove the remote candidate that is
* currently part of the 'selected pair', see ICE
* 9.1.1.1. "ICE Restarts" (ID-19) */
if (candidate == (NiceCandidate *) cmp->selected_pair.remote) {
if (cmp->restart_candidate)
nice_candidate_free (cmp->restart_candidate);
cmp->restart_candidate = candidate;
}
else
nice_candidate_free (candidate);
}
g_slist_free (cmp->remote_candidates),
cmp->remote_candidates = NULL;
while ((c = g_queue_pop_head (&cmp->incoming_checks)))
incoming_check_free (c);
/* Reset the priority to 0 to make sure we get a new pair */
cmp->selected_pair.priority = 0;
cmp->have_local_consent = TRUE;
/* The stun agent may contain references to the password previously
* stored in some remote candidates, freeed here, that were used by
* keep-alive stun requests. The stun agent must be reset to get rid
* of these references.
*/
nice_agent_init_stun_agent (agent, &cmp->stun_agent);
/* note: component state managed by agent */
}
/*
* Changes the selected pair for the component to 'pair'. Does not
* emit the "selected-pair-changed" signal.
*/
void
nice_component_update_selected_pair (NiceAgent *agent, NiceComponent *component, const CandidatePair *pair)
{
NiceStream *stream;
gchar priority[NICE_CANDIDATE_PAIR_PRIORITY_MAX_SIZE];
g_assert (component);
g_assert (pair);
stream = agent_find_stream (agent, component->stream_id);
nice_candidate_pair_priority_to_string (pair->priority, priority);
nice_debug ("setting SELECTED PAIR for component %u: %s:%s (prio:%s).",
component->id, pair->local->c.foundation,
pair->remote->c.foundation, priority);
if (component->selected_pair.local &&
component->selected_pair.local == component->turn_candidate) {
discovery_prune_socket (agent,
component->turn_candidate->sockptr);
if (stream)
conn_check_prune_socket (agent, stream, component,
component->turn_candidate->sockptr);
refresh_prune_candidate_async (agent, component->turn_candidate,
(NiceTimeoutLockedCallback) on_candidate_refreshes_pruned);
component->turn_candidate = NULL;
}
nice_component_clear_selected_pair (component);
component->selected_pair.local = pair->local;
component->selected_pair.remote = pair->remote;
component->selected_pair.priority = pair->priority;
component->selected_pair.stun_priority = pair->stun_priority;
component->selected_pair.remote_consent.have = pair->remote_consent.have;
nice_component_add_valid_candidate (agent, component,
(NiceCandidate *) pair->remote);
}
/*
* Finds a remote candidate with matching address and
* transport.
*
* @return pointer to candidate or NULL if not found
*/
NiceCandidate *
nice_component_find_remote_candidate (NiceComponent *component, const NiceAddress *addr, NiceCandidateTransport transport)
{
GSList *i;
for (i = component->remote_candidates; i; i = i->next) {
NiceCandidate *candidate = i->data;
if (nice_address_equal(&candidate->addr, addr) &&
candidate->transport == transport)
return candidate;
}
return NULL;
}
/*
* Sets the desired remote candidate as the selected pair
*
* It will start sending on the highest priority pair available with
* this candidate.
*/
NiceCandidateImpl *
nice_component_set_selected_remote_candidate (NiceComponent *component,
NiceAgent *agent, NiceCandidate *candidate)
{
NiceCandidate *local = NULL;
NiceCandidate *remote = NULL;
guint64 priority = 0;
GSList *item = NULL;
g_assert (candidate != NULL);
for (item = component->local_candidates; item; item = g_slist_next (item)) {
NiceCandidate *tmp = item->data;
guint64 tmp_prio = 0;
if (tmp->transport != conn_check_match_transport(candidate->transport) ||
tmp->addr.s.addr.sa_family != candidate->addr.s.addr.sa_family ||
tmp->type != NICE_CANDIDATE_TYPE_HOST)
continue;
tmp_prio = agent_candidate_pair_priority (agent, tmp, candidate);
if (tmp_prio > priority) {
priority = tmp_prio;
local = tmp;
}
}
if (local == NULL)
return NULL;
remote = nice_component_find_remote_candidate (component, &candidate->addr,
candidate->transport);
if (!remote) {
remote = nice_candidate_copy (candidate);
component->remote_candidates = g_slist_append (component->remote_candidates,
remote);
agent_signal_new_remote_candidate (agent, remote);
}
nice_component_clear_selected_pair (component);
component->selected_pair.local = (NiceCandidateImpl *) local;
component->selected_pair.remote = (NiceCandidateImpl *) remote;
component->selected_pair.priority = priority;
component->selected_pair.remote_consent.have = TRUE;
/* Get into fallback mode where packets from any source is accepted once
* this has been called. This is the expected behavior of pre-ICE SIP.
*/
component->fallback_mode = TRUE;
return (NiceCandidateImpl *) local;
}
static gint
_find_socket_source (gconstpointer a, gconstpointer b)
{
const SocketSource *source_a = a;
const NiceSocket *socket_b = b;
return (source_a->socket == socket_b) ? 0 : 1;
}
/* This takes ownership of the socket.
* It creates and attaches a source to the components context. */
void
nice_component_attach_socket (NiceComponent *component, NiceSocket *nicesock)
{
GSList *l;
SocketSource *socket_source;
g_assert (component != NULL);
g_assert (nicesock != NULL);
g_assert (component->ctx != NULL);
/* Find an existing SocketSource in the component which contains @socket, or
* create a new one.
*
* Whenever a source is added or remove to socket_sources, socket_sources_age
* must be incremented.
*/
l = g_slist_find_custom (component->socket_sources, nicesock,
_find_socket_source);
if (l != NULL) {
socket_source = l->data;
} else {
socket_source = g_slice_new0 (SocketSource);
socket_source->socket = nicesock;
socket_source->component = component;
component->socket_sources =
g_slist_prepend (component->socket_sources, socket_source);
if (nicesock->fileno != NULL)
component->socket_sources_age++;
}
/* Create and attach a source */
nice_debug ("Component %p: Attach source (stream %u).",
component, component->stream_id);
socket_source_attach (socket_source, component->ctx);
}
/* Reattaches socket handles of @component to the main context.
*
* Must *not* take the agent lock, since its called from within
* nice_component_set_io_context(), which holds the Components I/O lock. */
static void
nice_component_reattach_all_sockets (NiceComponent *component)
{
GSList *i;
for (i = component->socket_sources; i != NULL; i = i->next) {
SocketSource *socket_source = i->data;
nice_debug ("Reattach source %p.", socket_source->source);
socket_source_detach (socket_source);
socket_source_attach (socket_source, component->ctx);
}
}
/**
* nice_component_detach_socket:
* @component: a #NiceComponent
* @socket: the socket to detach the source for
*
* Detach the #GSource for the single specified @socket. It also closes it
* and frees it!
*
* If the @socket doesnt exist in this @component, do nothing.
*/
static void
nice_component_detach_socket (NiceComponent *component, NiceSocket *nicesock)
{
GList *l;
GSList *s;
SocketSource *socket_source;
nice_debug ("Detach socket %p.", nicesock);
/* Remove the socket from various lists. */
for (l = component->incoming_checks.head; l != NULL;) {
IncomingCheck *icheck = l->data;
GList *next = l->next;
if (icheck->local_socket == nicesock) {
g_queue_delete_link (&component->incoming_checks, l);
incoming_check_free (icheck);
}
l = next;
}
/* Find the SocketSource for the socket. */
s = g_slist_find_custom (component->socket_sources, nicesock,
_find_socket_source);
if (s == NULL)
return;
/* Detach the source. */
socket_source = s->data;
component->socket_sources = g_slist_delete_link (component->socket_sources, s);
component->socket_sources_age++;
socket_source_free (socket_source);
}
/*
* Detaches socket handles of @component from the main context. Leaves the
* sockets themselves untouched.
*
* Must *not* take the agent lock, since its called from within
* nice_component_set_io_context(), which holds the Components I/O lock.
*/
void
nice_component_detach_all_sockets (NiceComponent *component)
{
GSList *i;
for (i = component->socket_sources; i != NULL; i = i->next) {
SocketSource *socket_source = i->data;
nice_debug ("Detach source %p, socket %p.", socket_source->source,
socket_source->socket);
socket_source_detach (socket_source);
}
}
void
nice_component_free_socket_sources (NiceComponent *component)
{
nice_debug ("Free socket sources for component %p.", component);
g_slist_free_full (component->socket_sources,
(GDestroyNotify) socket_source_free);
component->socket_sources = NULL;
component->socket_sources_age++;
nice_component_clear_selected_pair (component);
}
GMainContext *
nice_component_dup_io_context (NiceComponent *component)
{
return g_main_context_ref (component->own_ctx);
}
/* If @context is %NULL, it's own context is used, so component->ctx is always
* guaranteed to be non-%NULL. */
void
nice_component_set_io_context (NiceComponent *component, GMainContext *context)
{
g_mutex_lock (&component->io_mutex);
if (component->ctx != context) {
if (context == NULL)
context = g_main_context_ref (component->own_ctx);
else
g_main_context_ref (context);
nice_component_detach_all_sockets (component);
g_main_context_unref (component->ctx);
component->ctx = context;
nice_component_reattach_all_sockets (component);
}
g_mutex_unlock (&component->io_mutex);
}
/* (func, user_data) and (recv_messages, n_recv_messages) are mutually
* exclusive. At most one of the two must be specified; if both are NULL, the
* Component will not receive any data (i.e. reception is paused).
*
* Apart from during setup, this must always be called with the agent lock held,
* and the I/O lock released (because it takes the I/O lock itself). Requiring
* the agent lock to be held means it cant be called between a packet being
* dequeued from the kernel buffers in agent.c, and an I/O callback being
* emitted for it (which could cause data loss if the I/O callback function was
* unset in that time). */
void
nice_component_set_io_callback (NiceComponent *component,
NiceAgentRecvFunc func, gpointer user_data,
NiceInputMessage *recv_messages, guint n_recv_messages,
GError **error)
{
g_assert (func == NULL || recv_messages == NULL);
g_assert (n_recv_messages == 0 || recv_messages != NULL);
g_assert (error == NULL || *error == NULL);
g_mutex_lock (&component->io_mutex);
if (func != NULL) {
component->io_callback = func;
component->io_user_data = user_data;
component->recv_messages = NULL;
component->n_recv_messages = 0;
nice_component_schedule_io_callback (component);
} else {
component->io_callback = NULL;
component->io_user_data = NULL;
component->recv_messages = recv_messages;
component->n_recv_messages = n_recv_messages;
nice_component_deschedule_io_callback (component);
}
nice_input_message_iter_reset (&component->recv_messages_iter);
component->recv_buf_error = error;
g_mutex_unlock (&component->io_mutex);
}
gboolean
nice_component_has_io_callback (NiceComponent *component)
{
gboolean has_io_callback;
g_mutex_lock (&component->io_mutex);
has_io_callback = (component->io_callback != NULL);
g_mutex_unlock (&component->io_mutex);
return has_io_callback;
}
IOCallbackData *
io_callback_data_new (const guint8 *buf, gsize buf_len)
{
IOCallbackData *data;
data = g_slice_new0 (IOCallbackData);
data->buf = g_memdup (buf, buf_len);
data->buf_len = buf_len;
data->offset = 0;
return data;
}
void
io_callback_data_free (IOCallbackData *data)
{
g_free (data->buf);
g_slice_free (IOCallbackData, data);
}
/* This is called with the global agent lock released. It does not take that
* lock, but does take the io_mutex. */
static gboolean
emit_io_callback_cb (gpointer user_data)
{
NiceComponent *component = user_data;
IOCallbackData *data;
NiceAgentRecvFunc io_callback;
gpointer io_user_data;
guint stream_id, component_id;
NiceAgent *agent;
agent = g_weak_ref_get (&component->agent_ref);
if (agent == NULL) {
nice_debug ("Agent for component %p is gone", component);
return FALSE;
}
stream_id = component->stream_id;
component_id = component->id;
g_mutex_lock (&component->io_mutex);
/* The members of Component are guaranteed not to have changed since this
* GSource was attached in nice_component_emit_io_callback(). The Components agent
* and stream are immutable after construction, as are the stream and
* component IDs. The callback and its user data may have changed, but are
* guaranteed to be non-%NULL at the start as the idle source is removed when
* the callback is set to %NULL. They may become %NULL during the io_callback,
* so must be re-checked every loop iteration. The data buffer is copied into
* the #IOCallbackData closure.
*
* If the component is destroyed (which happens if the agent or stream are
* destroyed) between attaching the GSource and firing it, the GSource is
* detached during dispose and this callback is never invoked. If the
* agent is destroyed during an io_callback, its weak pointer will be
* nullified. Similarly, the Component needs to be re-queried for after every
* iteration, just in case the client has removed the stream in the
* callback. */
while (TRUE) {
io_callback = component->io_callback;
io_user_data = component->io_user_data;
data = g_queue_peek_head (&component->pending_io_messages);
if (data == NULL || io_callback == NULL)
break;
g_mutex_unlock (&component->io_mutex);
io_callback (agent, stream_id, component_id,
data->buf_len - data->offset, (gchar *) data->buf + data->offset,
io_user_data);
/* Check for the user destroying things underneath our feet. */
if (!agent_find_component (agent, stream_id, component_id,
NULL, &component)) {
nice_debug ("%s: Agent or component destroyed.", G_STRFUNC);
goto done;
}
g_queue_pop_head (&component->pending_io_messages);
io_callback_data_free (data);
g_mutex_lock (&component->io_mutex);
}
component->io_callback_id = 0;
g_mutex_unlock (&component->io_mutex);
done:
g_object_unref (agent);
return G_SOURCE_REMOVE;
}
/* This must be called with the agent lock *held*. */
void
nice_component_emit_io_callback (NiceAgent *agent, NiceComponent *component,
gsize buf_len)
{
guint stream_id, component_id;
NiceAgentRecvFunc io_callback;
gpointer io_user_data;
g_assert (component != NULL);
g_assert (buf_len > 0);
stream_id = component->stream_id;
component_id = component->id;
g_mutex_lock (&component->io_mutex);
io_callback = component->io_callback;
io_user_data = component->io_user_data;
g_mutex_unlock (&component->io_mutex);
/* Allow this to be called with a NULL io_callback, since the caller cant
* lock io_mutex to check beforehand. */
if (io_callback == NULL)
return;
g_assert (NICE_IS_AGENT (agent));
g_assert (stream_id > 0);
g_assert (component_id > 0);
g_assert (io_callback != NULL);
/* Only allocate a closure if the callback is being deferred to an idle
* handler. */
if (g_main_context_is_owner (component->ctx)) {
/* Thread owns the main context, so invoke the callback directly. */
agent_unlock_and_emit (agent);
io_callback (agent, stream_id,
component_id, buf_len, (gchar *) component->recv_buffer, io_user_data);
agent_lock (agent);
} else {
IOCallbackData *data;
g_mutex_lock (&component->io_mutex);
/* Slow path: Current thread doesnt own the Components context at the
* moment, so schedule the callback in an idle handler. */
data = io_callback_data_new (component->recv_buffer, buf_len);
g_queue_push_tail (&component->pending_io_messages,
data); /* transfer ownership */
nice_debug ("%s: **WARNING: SLOW PATH**", G_STRFUNC);
nice_component_schedule_io_callback (component);
g_mutex_unlock (&component->io_mutex);
}
}
/* Note: Must be called with the io_mutex held. */
static void
nice_component_schedule_io_callback (NiceComponent *component)
{
GSource *source;
/* Already scheduled or nothing to schedule? */
if (component->io_callback_id != 0 ||
g_queue_is_empty (&component->pending_io_messages))
return;
/* Add the idle callback. If nice_agent_attach_recv() is called with a
* NULL callback before this source is dispatched, the source will be
* destroyed, but any pending data will remain in
* component->pending_io_messages, ready to be picked up when a callback
* is re-attached, or if nice_agent_recv() is called. */
source = g_idle_source_new ();
g_source_set_priority (source, G_PRIORITY_DEFAULT);
g_source_set_callback (source, emit_io_callback_cb, component, NULL);
component->io_callback_id = g_source_attach (source, component->ctx);
g_source_unref (source);
}
/* Note: Must be called with the io_mutex held. */
static void
nice_component_deschedule_io_callback (NiceComponent *component)
{
/* Already descheduled? */
if (component->io_callback_id == 0)
return;
g_source_remove (component->io_callback_id);
component->io_callback_id = 0;
}
static void
nice_component_class_init (NiceComponentClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->constructed = nice_component_constructed;
object_class->get_property = nice_component_get_property;
object_class->set_property = nice_component_set_property;
object_class->finalize = nice_component_finalize;
/**
* NiceComponent:id:
*
* The unique numeric ID of the component.
*
* Since: 0.1.14
*/
g_object_class_install_property (object_class, PROP_ID,
g_param_spec_uint (
"id",
"ID",
"The unique numeric ID of the component.",
1, G_MAXUINT, 1,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY));
/**
* NiceComponent:agent:
*
* The #NiceAgent this component belongs to.
*
* Since: 0.1.14
*/
g_object_class_install_property (object_class, PROP_AGENT,
g_param_spec_object (
"agent",
"Agent",
"The NiceAgent this component belongs to.",
NICE_TYPE_AGENT,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY));
/**
* NiceComponent:stream:
*
* The #NiceStream this component belongs to.
*
* Since: 0.1.14
*/
g_object_class_install_property (object_class, PROP_STREAM,
g_param_spec_object (
"stream",
"Stream",
"The NiceStream this component belongs to.",
NICE_TYPE_STREAM,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY));
}
static gboolean
dummy_callback (gpointer data)
{
return G_SOURCE_CONTINUE;
}
static void
source_set_dummy_callback (GSource *source)
{
g_source_set_callback (source, dummy_callback, NULL, NULL);
}
static void
nice_component_init (NiceComponent *component)
{
g_atomic_int_inc (&n_components_created);
nice_debug ("Created NiceComponent (%u created, %u destroyed)",
n_components_created, n_components_destroyed);
component->id = 0;
component->state = NICE_COMPONENT_STATE_DISCONNECTED;
component->restart_candidate = NULL;
component->tcp = NULL;
g_weak_ref_init (&component->agent_ref, NULL);
g_mutex_init (&component->io_mutex);
g_queue_init (&component->pending_io_messages);
component->io_callback_id = 0;
component->own_ctx = g_main_context_new ();
component->stop_cancellable = g_cancellable_new ();
component->stop_cancellable_source =
g_cancellable_source_new (component->stop_cancellable);
source_set_dummy_callback (component->stop_cancellable_source);
g_source_attach (component->stop_cancellable_source, component->own_ctx);
component->ctx = g_main_context_ref (component->own_ctx);
/* Start off with a fresh main context and all I/O paused. This
* will be updated when nice_agent_attach_recv() or nice_agent_recv_messages()
* are called. */
nice_component_set_io_context (component, NULL);
nice_component_set_io_callback (component, NULL, NULL, NULL, 0, NULL);
g_queue_init (&component->queued_tcp_packets);
g_queue_init (&component->incoming_checks);
component->have_local_consent = TRUE;
/* Maximum size of a UDP packets payload, as the packets length field is 16b
* wide. */
#define MAX_BUFFER_SIZE ((1 << 16) - 1) /* 65535 */
component->recv_buffer = g_malloc (MAX_BUFFER_SIZE);
component->recv_buffer_size = MAX_BUFFER_SIZE;
component->rfc4571_buffer_size = sizeof (guint16) + G_MAXUINT16;
component->rfc4571_buffer = g_malloc (component->rfc4571_buffer_size);
component->turn_resolving_cancellable = g_cancellable_new ();
}
static void
nice_component_constructed (GObject *obj)
{
NiceComponent *component;
NiceAgent *agent;
component = NICE_COMPONENT (obj);
agent = g_weak_ref_get (&component->agent_ref);
g_assert (agent != NULL);
nice_agent_init_stun_agent (agent, &component->stun_agent);
g_object_unref (agent);
G_OBJECT_CLASS (nice_component_parent_class)->constructed (obj);
}
static void
nice_component_get_property (GObject *obj,
guint property_id, GValue *value, GParamSpec *pspec)
{
NiceComponent *component;
component = NICE_COMPONENT (obj);
switch ((NiceComponentProperty) property_id)
{
case PROP_ID:
g_value_set_uint (value, component->id);
break;
case PROP_AGENT:
{
NiceAgent *agent;
agent = g_weak_ref_get (&component->agent_ref);
if (agent)
g_value_take_object (value, agent);
break;
}
case PROP_STREAM:
{
NiceAgent *agent;
NiceStream *stream = NULL;
agent = g_weak_ref_get (&component->agent_ref);
if (agent) {
stream = agent_find_stream (agent, component->stream_id);
g_value_set_object (value, stream);
g_object_unref (agent);
}
break;
}
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (obj, property_id, pspec);
}
}
static void
nice_component_set_property (GObject *obj,
guint property_id, const GValue *value, GParamSpec *pspec)
{
NiceComponent *component;
component = NICE_COMPONENT (obj);
switch ((NiceComponentProperty) property_id)
{
case PROP_ID:
component->id = g_value_get_uint (value);
break;
case PROP_AGENT:
g_weak_ref_set (&component->agent_ref, g_value_get_object (value));
break;
case PROP_STREAM:
{
NiceStream *stream = g_value_get_object (value);
component->stream_id = stream->id;
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (obj, property_id, pspec);
}
}
/* Must be called with the agent lock released as it could dispose of
* NiceIOStreams. */
static void
nice_component_finalize (GObject *obj)
{
NiceComponent *cmp;
cmp = NICE_COMPONENT (obj);
/* Component should have been closed already. */
g_warn_if_fail (cmp->socket_sources == NULL);
g_warn_if_fail (cmp->local_candidates == NULL);
g_warn_if_fail (cmp->remote_candidates == NULL);
g_warn_if_fail (g_queue_get_length (&cmp->incoming_checks) == 0);
g_list_free_full (cmp->valid_candidates,
(GDestroyNotify) nice_candidate_free);
g_cancellable_cancel (cmp->turn_resolving_cancellable);
g_clear_object (&cmp->turn_resolving_cancellable);
g_clear_object (&cmp->tcp);
g_clear_object (&cmp->stop_cancellable);
g_clear_object (&cmp->iostream);
g_mutex_clear (&cmp->io_mutex);
if (cmp->stop_cancellable_source != NULL) {
g_source_destroy (cmp->stop_cancellable_source);
g_source_unref (cmp->stop_cancellable_source);
}
if (cmp->ctx != NULL) {
g_main_context_unref (cmp->ctx);
cmp->ctx = NULL;
}
g_main_context_unref (cmp->own_ctx);
g_weak_ref_clear (&cmp->agent_ref);
g_atomic_int_inc (&n_components_destroyed);
nice_debug ("Destroyed NiceComponent (%u created, %u destroyed)",
n_components_created, n_components_destroyed);
G_OBJECT_CLASS (nice_component_parent_class)->finalize (obj);
}
/**
* ComponentSource:
*
* This is a GSource which wraps a single Component and is dispatched whenever
* any of its NiceSockets are dispatched, i.e. it proxies all poll() events for
* every socket in the Component. It is designed for use by GPollableInputStream
* and GPollableOutputStream, so that a Component can be incorporated into a
* custom main context iteration.
*
* The callbacks dispatched by a ComponentSource have type GPollableSourceFunc.
*
* ComponentSource supports adding a GCancellable child source which will
* additionally dispatch if a provided GCancellable is cancelled.
*
* Internally, ComponentSource adds a new GSocketSource for each socket in the
* Component. Changes to the Components list of sockets are detected on each
* call to component_source_prepare(), which compares a stored age with the
* current age of the Components socket list — if the socket list has changed,
* the age will have increased (indicating added sockets) or will have been
* reset to 0 (indicating all sockets have been closed).
*/
typedef struct {
GSource parent;
GObject *pollable_stream; /* owned */
GWeakRef agent_ref;
guint stream_id;
guint component_id;
guint component_socket_sources_age;
/* SocketSource, free with free_child_socket_source() */
GSList *socket_sources;
GIOCondition condition;
} ComponentSource;
static gboolean
component_source_prepare (GSource *source, gint *timeout_)
{
ComponentSource *component_source = (ComponentSource *) source;
/* We cant be sure if the ComponentSource itself needs to be dispatched until
* poll() is called on all the child sources. */
gboolean skip_poll = FALSE;
NiceAgent *agent;
NiceComponent *component;
GSList *parentl, *childl;
agent = g_weak_ref_get (&component_source->agent_ref);
if (!agent)
return FALSE;
/* Needed due to accessing the Component. */
agent_lock (agent);
if (!agent_find_component (agent,
component_source->stream_id, component_source->component_id, NULL,
&component))
goto done;
if (component->rfc4571_wakeup_needed) {
component->rfc4571_wakeup_needed = FALSE;
skip_poll = TRUE;
goto done;
}
if (component->socket_sources_age ==
component_source->component_socket_sources_age)
goto done;
/* If the age has changed, either
* - one or more new socket has been prepended
* - old sockets have been removed
*/
/* Add the new child sources. */
for (parentl = component->socket_sources; parentl; parentl = parentl->next) {
SocketSource *parent_socket_source = parentl->data;
SocketSource *child_socket_source;
if (parent_socket_source->socket->fileno == NULL)
continue;
/* Iterating the list of socket sources every time isn't a big problem
* because the number of pairs is limited ~100 normally, so there will
* rarely be more than 10.
*/
childl = g_slist_find_custom (component_source->socket_sources,
parent_socket_source->socket, _find_socket_source);
/* If we have reached this state, then all sources new sources have been
* added, because they are always prepended.
*/
if (childl)
break;
child_socket_source = g_slice_new0 (SocketSource);
child_socket_source->socket = parent_socket_source->socket;
child_socket_source->source =
g_socket_create_source (child_socket_source->socket->fileno, G_IO_IN,
NULL);
source_set_dummy_callback (child_socket_source->source);
g_source_add_child_source (source, child_socket_source->source);
g_source_unref (child_socket_source->source);
component_source->socket_sources =
g_slist_prepend (component_source->socket_sources, child_socket_source);
}
for (childl = component_source->socket_sources;
childl;) {
SocketSource *child_socket_source = childl->data;
GSList *next = childl->next;
parentl = g_slist_find_custom (component->socket_sources,
child_socket_source->socket, _find_socket_source);
/* If this is not a currently used socket, remove the relevant source */
if (!parentl) {
g_source_remove_child_source (source, child_socket_source->source);
g_slice_free (SocketSource, child_socket_source);
component_source->socket_sources =
g_slist_delete_link (component_source->socket_sources, childl);
}
childl = next;
}
/* Update the age. */
component_source->component_socket_sources_age = component->socket_sources_age;
done:
agent_unlock_and_emit (agent);
g_object_unref (agent);
return skip_poll;
}
static gboolean
component_source_dispatch (GSource *source, GSourceFunc callback,
gpointer user_data)
{
ComponentSource *component_source = (ComponentSource *) source;
GPollableSourceFunc func = (GPollableSourceFunc) G_CALLBACK (callback);
return func (component_source->pollable_stream, user_data);
}
static void
free_child_socket_source (gpointer data)
{
g_slice_free (SocketSource, data);
}
static void
component_source_finalize (GSource *source)
{
ComponentSource *component_source = (ComponentSource *) source;
g_slist_free_full (component_source->socket_sources, free_child_socket_source);
g_weak_ref_clear (&component_source->agent_ref);
g_object_unref (component_source->pollable_stream);
component_source->pollable_stream = NULL;
}
static gboolean
component_source_closure_callback (GObject *pollable_stream, gpointer user_data)
{
GClosure *closure = user_data;
GValue param_value = G_VALUE_INIT;
GValue result_value = G_VALUE_INIT;
gboolean retval;
g_value_init (&result_value, G_TYPE_BOOLEAN);
g_value_init (&param_value, G_TYPE_OBJECT);
g_value_set_object (&param_value, pollable_stream);
g_closure_invoke (closure, &result_value, 1, &param_value, NULL);
retval = g_value_get_boolean (&result_value);
g_value_unset (&param_value);
g_value_unset (&result_value);
return retval;
}
static GSourceFuncs component_source_funcs = {
component_source_prepare,
NULL, /* check */
component_source_dispatch,
component_source_finalize,
(GSourceFunc) G_CALLBACK (component_source_closure_callback),
};
/**
* nice_component_source_new:
* @agent: a #NiceAgent
* @stream_id: The stream's id
* @component_id: The component's number
* @pollable_stream: a #GPollableInputStream or #GPollableOutputStream to pass
* to dispatched callbacks
* @cancellable: (allow-none): a #GCancellable, or %NULL
*
* Create a new #ComponentSource, a type of #GSource which proxies poll events
* from all sockets in the given @component.
*
* A callback function of type #GPollableSourceFunc must be connected to the
* returned #GSource using g_source_set_callback(). @pollable_stream is passed
* to all callbacks dispatched from the #GSource, and a reference is held on it
* by the #GSource.
*
* The #GSource will automatically update to poll sockets as theyre added to
* the @component (e.g. during peer discovery).
*
* Returns: (transfer full): a new #ComponentSource; unref with g_source_unref()
*/
GSource *
nice_component_input_source_new (NiceAgent *agent, guint stream_id,
guint component_id, GPollableInputStream *pollable_istream,
GCancellable *cancellable)
{
ComponentSource *component_source;
g_assert (G_IS_POLLABLE_INPUT_STREAM (pollable_istream));
component_source =
(ComponentSource *)
g_source_new (&component_source_funcs, sizeof (ComponentSource));
g_source_set_name ((GSource *) component_source, "ComponentSource");
component_source->component_socket_sources_age = 0;
component_source->pollable_stream = g_object_ref (pollable_istream);
g_weak_ref_init (&component_source->agent_ref, agent);
component_source->stream_id = stream_id;
component_source->component_id = component_id;
/* Add a cancellable source. */
if (cancellable != NULL) {
GSource *cancellable_source;
cancellable_source = g_cancellable_source_new (cancellable);
source_set_dummy_callback (cancellable_source);
g_source_add_child_source ((GSource *) component_source,
cancellable_source);
g_source_unref (cancellable_source);
}
return (GSource *) component_source;
}
TurnServer *
turn_server_new (const gchar *server_ip, guint server_port,
const gchar *username, const gchar *password, NiceRelayType type)
{
TurnServer *turn = g_slice_new0 (TurnServer);
nice_address_init (&turn->server);
turn->ref_count = 1;
turn->server_port = server_port;
if (nice_address_set_from_string (&turn->server, server_ip))
nice_address_set_port (&turn->server, server_port);
else
turn->server_address = g_strdup (server_ip);
turn->username = g_strdup (username);
turn->password = g_strdup (password);
turn->decoded_username =
g_base64_decode ((gchar *)username, &turn->decoded_username_len);
turn->decoded_password =
g_base64_decode ((gchar *)password, &turn->decoded_password_len);
turn->type = type;
return turn;
}
TurnServer *
turn_server_ref (TurnServer *turn)
{
turn->ref_count++;
return turn;
}
void
turn_server_unref (TurnServer *turn)
{
turn->ref_count--;
if (turn->ref_count == 0) {
g_free (turn->server_address);
g_free (turn->username);
g_free (turn->password);
g_free (turn->decoded_username);
g_free (turn->decoded_password);
g_slice_free (TurnServer, turn);
}
}
TurnServer *
turn_server_copy (TurnServer *turn)
{
TurnServer *copy = g_slice_new0 (TurnServer);
copy->ref_count = 1;
copy->server = turn->server;
copy->server_address = g_strdup (turn->server_address);
copy->username = g_strdup (turn->username);
copy->password = g_strdup (turn->password);
copy->decoded_username = g_memdup (turn->decoded_username,
turn->decoded_username_len);
copy->decoded_password = g_memdup (turn->decoded_password,
turn->decoded_password_len);
copy->decoded_username_len = turn->decoded_username_len;
copy->decoded_password_len = turn->decoded_password_len;
copy->type = turn->type;
copy->preference = turn->preference;
return copy;
}
void
nice_component_add_valid_candidate (NiceAgent *agent, NiceComponent *component,
const NiceCandidate *candidate)
{
guint count = 0;
GList *item, *last = NULL;
for (item = component->valid_candidates; item; item = item->next) {
NiceCandidate *cand = item->data;
last = item;
count++;
if (nice_candidate_equal_target (cand, candidate))
return;
}
/* New candidate */
if (nice_debug_is_enabled ()) {
char str[INET6_ADDRSTRLEN];
nice_address_to_string (&candidate->addr, str);
nice_debug ("Agent %p : %d:%d Adding valid source"
" candidate: %s:%d trans: %d", agent,
candidate->stream_id, candidate->component_id, str,
nice_address_get_port (&candidate->addr), candidate->transport);
}
component->valid_candidates = g_list_prepend (
component->valid_candidates, nice_candidate_copy (candidate));
/* Delete the last one to make sure we don't have a list that is too long,
* the candidates are not freed on ICE restart as this would be more complex,
* we just keep the list not too long.
*/
if (count > NICE_COMPONENT_MAX_VALID_CANDIDATES) {
NiceCandidate *cand = last->data;
component->valid_candidates = g_list_delete_link (
component->valid_candidates, last);
nice_candidate_free (cand);
}
}
gboolean
nice_component_verify_remote_candidate (NiceComponent *component,
const NiceAddress *address, NiceSocket *nicesock)
{
GList *item;
if (component->fallback_mode)
return TRUE;
for (item = component->valid_candidates; item; item = item->next) {
NiceCandidate *cand = item->data;
if ((((nicesock->type == NICE_SOCKET_TYPE_TCP_BSD ||
nicesock->type == NICE_SOCKET_TYPE_UDP_TURN) &&
(cand->transport == NICE_CANDIDATE_TRANSPORT_TCP_ACTIVE ||
cand->transport == NICE_CANDIDATE_TRANSPORT_TCP_PASSIVE ||
cand->transport == NICE_CANDIDATE_TRANSPORT_TCP_SO)) ||
cand->transport == NICE_CANDIDATE_TRANSPORT_UDP) &&
nice_address_equal (address, &cand->addr)) {
/* fast return if it's already the first */
if (item == component->valid_candidates)
return TRUE;
/* Put the current candidate at the top so that in the normal use-case,
* this function becomes O(1).
*/
component->valid_candidates = g_list_remove_link (
component->valid_candidates, item);
component->valid_candidates = g_list_concat (item,
component->valid_candidates);
return TRUE;
}
}
return FALSE;
}
/* Must be called with agent lock held */
/* Returns a transfer full GPtrArray of GSocket */
GPtrArray *
nice_component_get_sockets (NiceComponent *component)
{
GPtrArray *array = g_ptr_array_new_with_free_func ((GDestroyNotify) g_object_unref);
GSList *item;
for (item = component->socket_sources; item; item = item->next) {
SocketSource *source = item->data;
NiceSocket *nicesock = source->socket;
if (nicesock->fileno && !g_ptr_array_find (array, nicesock->fileno, NULL))
g_ptr_array_add (array, g_object_ref (nicesock->fileno));
}
return array;
}
guint
nice_component_compute_rfc4571_headroom (NiceComponent *component)
{
return component->rfc4571_buffer_offset - component->rfc4571_frame_offset;
}
gboolean
nice_component_resolving_turn (NiceComponent *component)
{
GList *item;
for (item = component->turn_servers; item; item = item->next) {
TurnServer *turn = item->data;
if (turn->resolution_failed)
continue;
if (!nice_address_is_valid (&turn->server))
return TRUE;
}
return FALSE;
}