mirror of
https://github.com/azlux/botamusique.git
synced 2025-05-17 22:52:05 +00:00
419 lines
12 KiB
Python
419 lines
12 KiB
Python
import json
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import threading
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import logging
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import random
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import time
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import variables as var
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from media.cache import (CachedItemWrapper, ItemNotCachedError,
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get_cached_wrapper_from_dict, get_cached_wrapper_by_id)
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from database import Condition
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from media.item import ValidationFailedError, PreparationFailedError
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def get_playlist(mode, _list=None, _index=None):
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index = -1
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if _list and _index is None:
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index = _list.current_index
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if _list is None:
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if mode == "one-shot":
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return OneshotPlaylist()
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elif mode == "repeat":
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return RepeatPlaylist()
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elif mode == "random":
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return RandomPlaylist()
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elif mode == "autoplay":
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return AutoPlaylist()
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else:
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if mode == "one-shot":
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return OneshotPlaylist().from_list(_list, index)
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elif mode == "repeat":
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return RepeatPlaylist().from_list(_list, index)
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elif mode == "random":
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return RandomPlaylist().from_list(_list, index)
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elif mode == "autoplay":
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return AutoPlaylist().from_list(_list, index)
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raise
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class BasePlaylist(list):
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def __init__(self):
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super().__init__()
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self.current_index = -1
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self.version = 0 # increase by one after each change
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self.mode = "base" # "repeat", "random"
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self.pending_items = []
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self.log = logging.getLogger("bot")
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self.validating_thread_lock = threading.Lock()
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self.playlist_lock = threading.RLock()
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def is_empty(self):
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return True if len(self) == 0 else False
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def from_list(self, _list, current_index):
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self.version += 1
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super().clear()
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self.extend(_list)
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self.current_index = current_index
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return self
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def append(self, item: CachedItemWrapper):
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with self.playlist_lock:
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self.version += 1
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super().append(item)
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self.pending_items.append(item)
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self.async_validate()
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return item
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def insert(self, index, item):
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with self.playlist_lock:
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self.version += 1
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if index == -1:
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index = self.current_index
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super().insert(index, item)
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if index <= self.current_index:
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self.current_index += 1
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self.pending_items.append(item)
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self.async_validate()
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return item
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def extend(self, items):
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with self.playlist_lock:
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self.version += 1
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super().extend(items)
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self.pending_items.extend(items)
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self.async_validate()
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return items
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def next(self):
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with self.playlist_lock:
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if len(self) == 0:
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return False
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if self.current_index < len(self) - 1:
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self.current_index += 1
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return self[self.current_index]
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else:
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return False
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def point_to(self, index):
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with self.playlist_lock:
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if -1 <= index < len(self):
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self.current_index = index
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def find(self, id):
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with self.playlist_lock:
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for index, wrapper in enumerate(self):
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if wrapper.item.id == id:
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return index
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return None
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def __delitem__(self, key):
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return self.remove(key)
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def remove(self, index):
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with self.playlist_lock:
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self.version += 1
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if index > len(self) - 1:
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return False
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removed = self[index]
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super().__delitem__(index)
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if self.current_index > index:
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self.current_index -= 1
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# reference counter
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counter = 0
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for wrapper in self:
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if wrapper.id == removed.id:
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counter += 1
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if counter == 0:
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var.cache.free(removed.id)
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return removed
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def remove_by_id(self, id):
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to_be_removed = []
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for index, wrapper in enumerate(self):
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if wrapper.id == id:
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to_be_removed.append(index)
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if to_be_removed:
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self.version += 1
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for index in to_be_removed:
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self.remove(index)
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def current_item(self):
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with self.playlist_lock:
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if len(self) == 0:
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return False
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return self[self.current_index]
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def next_index(self):
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with self.playlist_lock:
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if self.current_index < len(self) - 1:
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return self.current_index + 1
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return False
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def next_item(self):
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with self.playlist_lock:
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if self.current_index < len(self) - 1:
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return self[self.current_index + 1]
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return False
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def randomize(self):
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with self.playlist_lock:
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# current_index will lose track after shuffling, thus we take current music out before shuffling
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# current = self.current_item()
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# del self[self.current_index]
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random.shuffle(self)
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# self.insert(0, current)
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self.current_index = -1
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self.version += 1
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def clear(self):
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with self.playlist_lock:
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self.version += 1
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self.current_index = -1
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super().clear()
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var.cache.free_all()
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def save(self):
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with self.playlist_lock:
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var.db.remove_section("playlist_item")
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assert self.current_index is not None
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var.db.set("playlist", "current_index", self.current_index)
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for index, music in enumerate(self):
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var.db.set("playlist_item", str(index), json.dumps({'id': music.id, 'user': music.user}))
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def load(self):
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current_index = var.db.getint("playlist", "current_index", fallback=-1)
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if current_index == -1:
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return
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items = var.db.items("playlist_item")
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if items:
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music_wrappers = []
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items.sort(key=lambda v: int(v[0]))
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for item in items:
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item = json.loads(item[1])
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music_wrapper = get_cached_wrapper_by_id(item['id'], item['user'])
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if music_wrapper:
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music_wrappers.append(music_wrapper)
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self.from_list(music_wrappers, current_index)
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def _debug_print(self):
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print("===== Playlist(%d) =====" % self.current_index)
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for index, item_wrapper in enumerate(self):
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if index == self.current_index:
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print("-> %d %s" % (index, item_wrapper.format_debug_string()))
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else:
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print("%d %s" % (index, item_wrapper.format_debug_string()))
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print("===== End =====")
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def async_validate(self):
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if not self.validating_thread_lock.locked():
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time.sleep(0.1) # Just avoid validation finishes too fast and delete songs while something is reading it.
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th = threading.Thread(target=self._check_valid, name="Validating")
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th.daemon = True
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th.start()
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def _check_valid(self):
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self.log.debug("playlist: start validating...")
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self.validating_thread_lock.acquire()
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while len(self.pending_items) > 0:
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item = self.pending_items.pop()
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try:
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item.item()
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except ItemNotCachedError:
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# In some very subtle case, items are removed and freed from
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# the playlist and the cache, before validation even starts,
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# causes, freed items remain in pending_items.
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# Simply ignore these items here.
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continue
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self.log.debug("playlist: validating %s" % item.format_debug_string())
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ver = item.version
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try:
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item.validate()
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except ValidationFailedError as e:
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self.log.debug("playlist: validating failed.")
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if var.bot:
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var.bot.send_channel_msg(e.msg)
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self.remove_by_id(item.id)
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var.cache.free_and_delete(item.id)
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continue
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if item.version > ver:
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self.version += 1
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self.log.debug("playlist: validating finished.")
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self.validating_thread_lock.release()
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class OneshotPlaylist(BasePlaylist):
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def __init__(self):
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super().__init__()
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self.mode = "one-shot"
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self.current_index = -1
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def current_item(self):
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with self.playlist_lock:
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if len(self) == 0:
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self.current_index = -1
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return False
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if self.current_index == -1:
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self.current_index = 0
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return self[self.current_index]
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def from_list(self, _list, current_index):
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with self.playlist_lock:
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if len(_list) > 0:
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if current_index > -1:
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for i in range(current_index):
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_list.pop(0)
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return super().from_list(_list, 0)
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return super().from_list(_list, -1)
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return self
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def next(self):
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with self.playlist_lock:
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if len(self) > 0:
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self.version += 1
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if self.current_index != -1:
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super().__delitem__(self.current_index)
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if len(self) == 0:
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return False
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else:
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self.current_index = 0
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return self[0]
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else:
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self.current_index = -1
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return False
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def next_index(self):
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if len(self) > 1:
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return 1
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else:
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return False
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def next_item(self):
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if len(self) > 1:
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return self[1]
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else:
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return False
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def point_to(self, index):
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with self.playlist_lock:
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self.version += 1
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self.current_index = -1
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for i in range(index):
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super().__delitem__(0)
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class RepeatPlaylist(BasePlaylist):
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def __init__(self):
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super().__init__()
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self.mode = "repeat"
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def next(self):
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with self.playlist_lock:
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if len(self) == 0:
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return False
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if self.current_index < len(self) - 1:
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self.current_index += 1
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return self[self.current_index]
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else:
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self.current_index = 0
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return self[0]
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def next_index(self):
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with self.playlist_lock:
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if self.current_index < len(self) - 1:
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return self.current_index + 1
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else:
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return 0
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def next_item(self):
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if len(self) == 0:
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return False
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return self[self.next_index()]
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class RandomPlaylist(BasePlaylist):
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def __init__(self):
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super().__init__()
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self.mode = "random"
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def from_list(self, _list, current_index):
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self.version += 1
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random.shuffle(_list)
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return super().from_list(_list, -1)
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def next(self):
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with self.playlist_lock:
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if len(self) == 0:
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return False
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if self.current_index < len(self) - 1:
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self.current_index += 1
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return self[self.current_index]
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else:
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self.version += 1
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self.randomize()
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self.current_index = 0
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return self[0]
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class AutoPlaylist(OneshotPlaylist):
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def __init__(self):
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super().__init__()
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self.mode = "autoplay"
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def refresh(self):
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dicts = var.music_db.query_random_music(var.config.getint("bot", "autoplay_length"),
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Condition().and_not_sub_condition(
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Condition().and_like('tags', "%don't autoplay,%")))
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if dicts:
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_list = [get_cached_wrapper_from_dict(_dict, "AutoPlay") for _dict in dicts]
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self.from_list(_list, -1)
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# def from_list(self, _list, current_index):
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# self.version += 1
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# self.refresh()
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# return self
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def clear(self):
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super().clear()
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self.refresh()
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def next(self):
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if len(self) == 0:
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self.refresh()
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return super().next()
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